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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

bugfix(saveload): Keep the dark low power appearance on disabled objects when saving Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker
#3127 opened Aug 13, 2026 by bobtista Draft
3 tasks done
bugfix: The KINDOF_NO_SELECT flag now prevents an object from being selected Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#3125 opened Aug 13, 2026 by Stubbjax Loading…
bugfix: Preserve occupants when transferring assets to allies Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#3124 opened Aug 13, 2026 by Stubbjax Loading…
bugfix: Make Helicopter and Chinook ignore repair command when ordered to repair again at the same airfield Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility Unit AI Is related to unit behavior ZH Relates to Zero Hour
#3118 opened Aug 12, 2026 by Caball009 Draft
1 of 2 tasks
bugfix: Enter commands are now ignored if the target to enter is invalid or ourselves Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#3115 opened Aug 12, 2026 by Stubbjax Loading…
bugfix(scorch): Prevent gameplay scorches from evicting map scorches Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Rendering Is Rendering related ZH Relates to Zero Hour
#3114 opened Aug 11, 2026 by stephanmeesters Loading…
1 task
bugfix(pathfinder): Fix rare retail pathfinding crashes in forwardInsertionSortRetailCompatible() and putOnClosedList() Crash This is a crash, very bad Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#3113 opened Aug 11, 2026 by Mauller Loading…
feat(network): Add debug command-line automated match startup Debug Is mostly debug functionality Enhancement Is new feature or request
#3111 opened Aug 11, 2026 by bobtista Draft
2 tasks done
bugfix(gui): Resolve the host's selected map through the map cache Platform Work towards platform support, such as Linux, MacOS
#3109 opened Aug 11, 2026 by bobtista Draft
1 task done
bugfix(network): Build map transfer paths with the platform separator Platform Work towards platform support, such as Linux, MacOS
#3108 opened Aug 11, 2026 by bobtista Draft
3 tasks done
bugfix(map): Write and scan the map cache with the platform separator Platform Work towards platform support, such as Linux, MacOS
#3107 opened Aug 11, 2026 by bobtista Draft
2 tasks done
bugfix(map): Guard the fallback map display name against a missing separator Platform Work towards platform support, such as Linux, MacOS
#3106 opened Aug 11, 2026 by bobtista Draft
2 tasks done
refactor(lib): Add path separator helpers to PathUtil Platform Work towards platform support, such as Linux, MacOS
#3105 opened Aug 11, 2026 by bobtista Draft
1 task done
bugfix(file): Keep the resolved prefix when a write path has a missing directory Platform Work towards platform support, such as Linux, MacOS
#3104 opened Aug 11, 2026 by bobtista Draft
2 tasks done
bugfix: Attacking infantry no longer attempt to path to their targets when force-evacuated from a vehicle Buff Makes a thing more powerful Bug Something is not working right, typically is user facing China Affects China faction Committee2026 ★ Approved by the 2026 elected Game Design Committee ★ Controversial Is controversial Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#3098 opened Aug 11, 2026 by Stubbjax Loading…
perf(script): Reduce cost of ScriptEngine::findScript() by around 85% Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Performance Is a performance concern Script Is related to Script Engine, SCB ZH Relates to Zero Hour
#3096 opened Aug 10, 2026 by Mauller Loading…
1 task
feat(filesystem): Implement complete mod loading through -mod
#3091 opened Aug 10, 2026 by Jaredl-Dev Loading…
5 of 6 tasks
bugfix(replay): Validate next frame value in RecorderClass::readNextFrame for replay playback Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#3090 opened Aug 9, 2026 by Caball009 Loading…
1 task
bugfix(audio): Reapply Bink movie volume on first frame Audio Is audio related Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker
#3083 opened Aug 9, 2026 by CryoTheRenegade Loading…
unify(shell): Move Shell to Core
#3070 opened Aug 7, 2026 by Jaredl-Dev Loading…
bugfix(horde): Prevent dead units from being considered for horde membership Bug Something is not working right, typically is user facing China Affects China faction Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Nerf Makes a thing less powerful NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#3067 opened Aug 6, 2026 by Stubbjax Loading…
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