A WebGPU-native out-of-core rendering system for large virtualized volumetric data.
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Updated
Sep 3, 2026 - TypeScript
A WebGPU-native out-of-core rendering system for large virtualized volumetric data.
Complete yet minimal cross-platform virtual texturing library with a reference sample app. C++/SDL2/OpenGLES2.
Real-time rendering R&D lab for the web — WebGPU + Three.js TSL. Eight isolated modules (GPU-driven rendering, meshlets, virtual shadow maps, dynamic GI, temporal upscaling, virtual textures, render graph), each decided by a reproducible S0–S5 benchmark curve, golden stills and a quantified gain/cost verdict.
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