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procedural-graphics

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A real-time WebGL/GLSL simulation engine linking audio digital signal processing (DSP) to procedural graphics. Powered by React Three Fiber and Web Audio API, it tracks spectral variance and dynamic frequencies to drive terrain deformations, N-body particle physics, and state-driven universe ecosystems with highly optimized GPU overhead.

  • Updated Jun 5, 2026
  • JavaScript

60 FPS engine-free 3D pond in ~2.3k lines of Python: 9 fly agents, one driven by LIF spiking circuits (GF/CX/REST) — plus the real NeuroMechFly model (126 DoF, 721 ommatidia/eye) assembled and rendered on MuJoCo.

  • Updated Sep 30, 2026
  • Python
CurseYou

Procedural river typography engine that generates words from real satellite-derived river imagery using Beam Search, computational geometry, affine transformations, procedural stitching, and raster compositing. Built with Python and React.

  • Updated Aug 2, 2026
  • Python

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