Creative technologist working across procedural systems, real-time graphics, AI, and physical computing.
I build computational visual systems and the tools around them, combining shader design, procedural simulation, and production pipelines with a technical artist’s visual judgment. I previously worked at VolvoxLabs in Brooklyn; recent work includes OFFF Barcelona, permanent LED installations in Midtown Manhattan, and content for the Sphere in Las Vegas.
Alongside studio work, I develop open-source tools for artists — coding agents for Houdini and TouchDesigner, a Copernicus toolkit featured by SideFX, and Houdini tools for digital fabrication.
The recurring question: how is form encoded — as physical law, as parametric rule, as learned behavior.
- motion-cops — Houdini toolkit that turns Copernicus into a motion-design powerhouse: one-click pixel sorting, solver workflows, real-time effects. Featured by SideFX.
- houdini-agent — production-tested AI coding agent for Houdini.
- touchdesigner-agent — AI coding agent for TouchDesigner.
- houdini-fab — HDA collection for digital fabrication workflows.
Ongoing experiments across robotics, AI interfaces, simulation, digital fabrication, and web-based interaction. Case studies and process notes live at boningli.com/rnd.
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