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[6/8] feat(art): Jenny's arena walls as a sprite - #217

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arudaev wants to merge 3 commits into
playtest/5-hero-outlinefrom
playtest/6-arena-walls

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@arudaev

@arudaev arudaev commented Oct 25, 2026 •

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Stack: 6 of 8 (playtest): base #216. Merge bottom-up, only on Alexander's word.

What and why

Alexander: "use image gen 2.5 to create every kind of visual sprite and UI element, aligned with the game's visual direction". Jenny's arena walls were the last code-drawn stand-ins in the slice (rectangles with hazard triangles). They're a sprite now:

the arena

  • Board arena-wall (gpt-image-2.5-sunburst; image 1 the approved coffee-machine sheet for the look, plus Jenny's sheet and the style master): a barrier column of red-and-white crowd-control panels strapped to a rusted pole, with tyre marks and a caged warning lamp. Two frames, lit and dark. It's 300 px tall in the game, as tall as the walls. The lamp blinks while the arena is closed and fades with the walls when she's beaten. Without the board, the old drawing stays as a fallback.
  • make_boards.py "despeckle": the model drew the lamp's glow as a soft halo, which the crush turned into scattered orange specks on any backdrop. Islands smaller than 12 px are dropped now; the halo attached to the lamp stays.
  • Checked over purple and white with scripts/backdrop_check.py (added in [4/11] feat(stage): platforms in Jenny's arena #215): no key specks, no soft pixels.

Issue

Refs #72 (playtest J7, the visible barrier)

Verification

  • npm test: 335 passed; tsc clean. pytest scripts: 116 passed (new: despeckle). check_docs clean.
  • backdrop_check.py on the board and the exported atlas: key 0, soft 0.
  • In the browser (dev server): in the rust maze, entering the arena started the fight (rev). Both walls are the new sprite at the gate (x 5431) and the far end (x 6011), standing on her floor at alpha 1.
  • Not done: Alexander's review of the board (🟨).

…warning lamp

The walls were code-drawn rectangles with hazard stripes. One board
(arena-wall), drawn in the game's look from the approved prop sheet:
red-and-white crowd-control panels strapped to a rusted pole, a caged
lamp that blinks while the arena is closed. make_boards gets
"despeckle": the lamp's halo crushed into scattered specks that showed
on every backdrop. Checked over purple and white (backdrop_check.py).

Refs #72
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vercel Bot commented Oct 25, 2026 •

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@github-actions github-actions Bot added area:art Sprite sheets, stage plates, direction pack area:enemies Autonomous robots and Jenny area:stage Chunks, layers, collision, clean/anomaly states area:pipeline Rerunnable art and export scripts labels Oct 25, 2026
Alexander: the beam cut from the maze plate read flat next to the game's
volumetric pixel art, and floated with no reason in the world. Two boards
in the game's look (arena-platform: a riveted box girder with a grated
underside; arena-chain), composed by scripts/arena_platforms.py: each
platform hangs on two chains measured up to the underside of the girder
over the arena, and the same numbers write the one-way lines. Checked
over purple and white.

Refs #72
@arudaev arudaev changed the title [6/N] feat(art): Jenny's arena walls as a sprite [6/8] feat(art): Jenny's arena walls as a sprite Oct 25, 2026
@github-actions github-actions Bot added the area:docs Design docs, README, contributor guides label Oct 25, 2026
The arena-platform board named tmp/girder-ref.png as an input; tmp/ is not
in Git, so check_docs failed in CI. The crop of the maze girder is
committed next to the arena plate.

Refs #72
@arudaev

arudaev commented Oct 25, 2026

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Replaced by #222: the same commits replayed on the current base of the stack (this branch conflicted after the platform fixes were carried up). No force-push.

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area:art Sprite sheets, stage plates, direction pack area:docs Design docs, README, contributor guides area:enemies Autonomous robots and Jenny area:pipeline Rerunnable art and export scripts area:stage Chunks, layers, collision, clean/anomaly states

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