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Alexander: check every layer against purple, then white. Debug mode's backdrop can be white instead: dark specks and fringes hide on purple and show on white. docs/09 records the rule and backdrop_check.py. Refs #72
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Alexander: the beam cut from the maze plate read flat next to the game's volumetric pixel art, and floated with no reason in the world. Two boards in the game's look (arena-platform: a riveted box girder with a grated underside; arena-chain), composed by scripts/arena_platforms.py: each platform hangs on two chains measured up to the underside of the girder over the arena, and the same numbers write the one-way lines. Checked over purple and white. Refs #72
The arena-platform board named tmp/girder-ref.png as an input; tmp/ is not in Git, so check_docs failed in CI. The crop of the maze girder is committed next to the arena plate. Refs #72
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Replaced by #223: the same commits replayed on the current base of the stack (this branch conflicted after the platform fixes were carried up). No force-push. |
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Stack: 7 of 8 (playtest): base #217. Merge bottom-up, only on Alexander's word.
What and why
Alexander (25 Oct): "test all your results, and each layer, in debugging mode, and against purple, then white background". Purple shows light holes and specks; white shows what purple hides, such as dark specks, dark fringes and shadows.
backdropColourincore/debug.ts). The screenshot line saysbackdrop-white.backdrop_check.py([4/11] feat(stage): platforms in Jenny's arena #215) and in the game with each layer shown alone. It also coversdespeckle, and plates cut from soft sources must have their pinholes filled.Issue
Refs #72
Verification
npm test: 336 passed (new: the backdrop colour, the screenshot line);tscclean;check_docsclean.