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[5/11] feat(settings): a brighter outline on the hero - #216
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Playtest R1: the grey/blue/teal poncho blends into the autumn scenery. Settings -> Hero swaps the actors' warm rim for a brighter cool one on the hero, at once and saved in the browser. The poncho colour itself stays Alexander's decision. Refs #159
… decision Playtest R1: the THD poncho, a white one and a purple one on the hero at game size in front of the garden's leaves. A quick recolour to decide from, not final art: the chosen colour gets redrawn from the hero sheet. Refs #159
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Stack: 5 of 11 (playtest): base #215. Merge bottom-up, only on Alexander's word.
What and why
Playtest R1 (Vatsal, A15): the hero blends into the trees and the tree line, because the grey/blue/teal THD poncho sits in the same values as the autumn scenery. The colour is "something for Alex to decide", so this PR doesn't change the poncho. It adds the quick fix the checklist names as a setting:
ACTOR_RIM0.45) for a cool white one at 0.95 on the hero and the hero's slices. It applies at once (the player listens to the store).core/preferences.ts,deggster.preferences). A broken or blocked storage just means the default.For the colour decision (second commit): the hero in the THD poncho, a white one and a purple one (the playtesters' two suggestions) on the garden path at game size. This is a quick recolour to decide from; the chosen colour gets redrawn from the hero sheet with gpt-image-2.5.
Purple separates most from the autumn leaves. White helps less, because the path and the leaves' highlights are pale too.
Issue
Refs #159 (readability), #72 (playtest checklist R1: the quick fix 🔧, the colour still ❓)
Verification
npm test: 335 passed (3 new inpreferences.test.ts: default, saved and announced, broken data, the rim choice);tscclean;check_docsclean.{"heroOutline":true}with no errors.