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Add leaded windows, era palettes and better timber joins - #5

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SkyBlade1978 merged 1 commit into
MinecraftModDevelopmentMods:master-1.10from
SkyBlade1978:feature/1.10-era-palettes-and-joins
Nov 3, 2026
Merged

SkyBlade1978 merged 1 commit into
MinecraftModDevelopmentMods:master-1.10from
SkyBlade1978:feature/1.10-era-palettes-and-joins

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The Rye-inspired kit now has openable leaded windows, better timber joins and a more consistent route from plain wattle and daub to the finished building pieces.

Windows come with diamond or rectangular leading, all six woods, raw or limewashed surrounds, and full or half depth. Matching vertical sections open together, neighbouring columns work separately, and both hand operation and redstone are supported.

The wall fixes close the gaps around posts, diagonals, windows and corners. They also remove flickering timber faces, fix the hollow-looking jetty brackets and finish the space beneath supported floor edges.

Creative tabs now group the kit into Iron Age and Late Medieval & Tudor palettes. Survival recipes can be limited to one or more eras, with shared materials available whenever a selected era uses them. Crafting follows the same patterns across wall sizes, with reversible shaping, limewashing and item hints.

This brings the source to 0.1.8.110021. Existing block identities and saved metadata are preserved, and Iron Age Furniture remains optional. The changelog and building guide cover the changes; the candidate notes retain the local testing history.

Local verification passes: 50 unit tests, generated resources, package and Java 8 checks, Eclipse setup, and thirteen packaged server modes covering reloads, older worlds, Furniture coexistence, recipes and configuration. The player JAR matches the tested 0.1.8 candidate byte for byte. Native client captures cover the windows and timber joins; gameplay review remains separate from the automated checks.

@SkyBlade1978
SkyBlade1978 merged commit c765b51 into MinecraftModDevelopmentMods:master-1.10 Nov 3, 2026
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