Cob cottages, timber-framed houses and upper floors that reach out over narrow streets.
Iron Age Architecture adds building materials and structural details for medieval villages, market towns and fantasy cities. Inspired by places such as Rye in East Sussex, it gives you more control over the walls, framing and rooflines that give these buildings their character.
Build with earthy cob or a pale limewashed finish, then choose how much timber you want to show. The wattle-and-daub kit includes plain infill, substantial posts, horizontal rails, narrow studs, close studding and diagonal braces. You choose the spacing and pattern, from a modest cottage to a richly framed townhouse. Matching timbers join around corners and through intersections.
All six vanilla wood types are available. Cob comes in blocks, slabs and stairs, and smooth thatch and slate roofs have automatic corners and separate ridge caps.
Leaded windows bring some light into the houses. Choose diamond or rectangular leading, match the timber and daub to your walls, then stack sections to make taller casements. They swing outwards with a right-click or redstone, and each column opens separately. Full and half-depth surrounds fit both ordinary walls and projecting upper floors.
Projecting upper storeys, known as jetties, are a central part of the kit. Half-depth walls, short returns and matching corner posts let you move a facade out by half a block or a whole block. Repeat the step on another storey to build the increasingly narrow streets of a fantasy city.
The extra space is usable inside. Timber floors finish the projection with floorboards, exposed joists and continuous edge beams underneath. Optional brackets add detail below selected floor edges, and matching corner pieces let the overhang continue around the side of a building.
The first alpha targets Minecraft 1.10.2 with Forge. Everything is crafted from vanilla ingredients, and the main content families can be enabled or disabled in the configuration.
Start with plain wattle and daub, surround it with matching planks to make post panels, then arrange those panels into rails, studs, braces and corners. The same patterns work for full walls, thin walls and short pieces. Paired designs swap one-for-one, and offcuts can be joined back together. Item tooltips give a reminder while you build.
You can limewash pieces before or after shaping, singly or in batches of eight. The crafting guide covers the wall patterns, floors, brackets and roofs.
The series covers a broad span of traditional buildings. Creative tabs group the pieces by era: Iron Age starts with shared cob, plain daub and thatch, while Late Medieval & Tudor contains the timber-framed houses, jetties and the rest of the current village kit. Basic materials appear in both palettes.
The framed palette takes its name from the late medieval and Tudor buildings that inspired it. Mermaid Street grew over several centuries: Historic England dates the Mermaid Hotel's timber frame to the late 15th century, and records a 15th-century front range and 16th-century wing at 5–6 Mermaid Street. These are building palettes for Minecraft rather than exact historical reconstructions.
For a survival world set in a particular period, choose one or more eras in
config/ironagearchitecture.cfg. Shared recipes stay available when any selected era uses
them. All eras are enabled by default. See the configuration guide
for the settings.
Iron Age Architecture works independently of Iron Age Furniture. You can use the two together to build and furnish your village.
This is an early alpha. Feedback on the appearance, crafting and placement of the pieces is welcome, especially around corners and overhanging floors. Please include the mod version and a screenshot when reporting a problem.
