Skip to content

Activate/Deactivate laser pointer when gameobject.setactive(true/false) #9

Description

@SpaceHuskyZero

Love this pointer but I'm looking for a way to deactivate it when the GUI is disabled. I've tried to do it myself but can't seem to get it to work. I've tried deactivating the scripts, the pointer objects, etc but nothing works. I am VERY new to Unity and coding so it's no surprise that I can't figure it out on my own. Would love for you guys to help solve this!

Just attempted the following under protected virtual void in IUILaserPointer:
if(GUICanvas == true)
{
laserPointer.enabled = true;
}
else if(GUICanvas == false)
{
laserPointer.enabled = false;
}

Just got a NullReferenceException error. No idea how to fix that.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions