Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
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Updated
Sep 28, 2026 - C++
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
Multi-system, pure JavaScript (& a little AssemblyScript) emulator, with great accuracy and speed. Currently some SNES, NES, GameBoy, Master System, ZX Spectrum, and GameGear support
Enhanced engine for Pokemon Crystal romhacking
Reverse engineered schematics of the Game Boy's DMG-CPU B chip
A GameBoy emulator written in C++
Visual6502 ported to SM83 (Game Boy CPU).
A program for humans to inspect RGBDS object files
Repository for the source codes for 1D Marathon for all platforms.
Generation I Pokémon (Red/Blue/Yellow) statically recompiled to native C — no emulator at runtime. Plus a headless build and an RL-bot integration that plays and differentially tests the recompiled engine.
Game Boy / Game Boy Color hashing-algorithm benchmark — 18 algos on a 4.19 MHz SM83 (GBDK-2020)
Web-based map of the Game Boy's SM83 CPU with overlays
An Emulator for the Nintendo Game Boy written in C++/SDL2.
Documents about Game Boy research.
A basic WIP GameBoy emulator written in C++ with SDL2. Made for learning purposes.
A homebrew Game Boy Color ROM.
A clean-room, cycle-accurate Game Boy (DMG) emulator written in Rust for educational purposes.
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