🎮 🕹️ 🔫 Intelligent opponents (enemy AI) in Unity using a Finite State Machine (FSM) approach.
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Updated
Aug 22, 2023 - C#
🎮 🕹️ 🔫 Intelligent opponents (enemy AI) in Unity using a Finite State Machine (FSM) approach.
This is a browser-based single page application of the famous tic-tac-toe game. It includes CRUDs to a server that stores user details. The game offers a number of user experiences, including adjusting the turn order, the player symbol, and playing against an easy, hard, and impossible-to-beat algorithm (minimax algorithm, no alpha/beta pruning).
This is a python implementation of Tic-Tac-Toe.
Implementation of the Pocket Tanks using basic OpenGl and C++ codes
A Java Connect4 board game featuring single player mode against an AI opponent and multiplayer mode for two human players. The AI uses the alpha-beta pruning algorithm. Offers a challenging experience for players of all skill levels.
Tactical two-player RPG featuring a variety of units to battle your opponent with. Coded in C# using XNA Game Studio.
Python implementation of Tic-Tac-Toe game
Not tested scripts writing by AI GPT-4 for tournament system matchmaking in Unity Engine
Battleships opponent and compute experiments, with AVX2 / AVX-512
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