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instanced-rendering

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A custom C++17/OpenGL 3.3 simulation framework featuring deferred shading, instanced rendering (1M+ grass blades), skeletal animation blending, A* pathfinding with dynamic obstacle avoidance, and asynchronous MongoDB persistence.

  • Updated Aug 19, 2026
  • HTML

A 3D fog-of-war exploration game for Global Game Jam 2026. Navigate a procedurally generated city, collect fragments of light, and unmask the hidden world. Built with Three.js, TypeScript, and 100% procedural audio.

  • Updated Jan 31, 2026
  • TypeScript

Release a named butterfly into a sakura meadow and lose it seven days later. A 200-butterfly swarm drawn in two draw calls, with wing flapping in the vertex shader and wing patterns painted into a texture atlas.

  • Updated Aug 23, 2026
  • TypeScript

两个不依赖任何构建工具的前端实时渲染实验。作品 01 用摄像头捕捉手部 21 个关键点,映射为 7.5 万粒子场的引力中心与形态开关,后处理走 EffectComposer + UnrealBloom。作品 02 基于 Three.js r160,以 Instanced 绘制单次提交 15 万粒子,土星本体的纹理全部由 GLSL 的 hash/noise 函数程序化生成,无贴图资源。

  • Updated Sep 28, 2026
  • HTML

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