GraphPlan ~Goap algorithm to use for AI. Popularized in the game F.E.A.R.
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Updated
Nov 6, 2021 - C#
GraphPlan ~Goap algorithm to use for AI. Popularized in the game F.E.A.R.
Graphplan is an automated planning algorithm that takes as input a planning problem expressed in STRIPS and produces, if one is possible, a sequence of operations for reaching a goal state. I have implemented it here, alongside a few problem examples.
Interactive Graphplan solver and visualizer — expands the planning graph, computes mutexes, runs backward plan extraction with backtracking, and shows every step on custom or demo STRIPS domains.
Automatic planning module using Graphplan algorithm
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