ffgl
Here are 24 public repositories matching this topic...
Resolume CoWork Helper MCP Automation is a Claude Code toolkit for controlling Resolume Arena through MCP. It helps users create custom APC40 MkII layouts, MIDI mappings, controls, compositions, effects, and reusable VJ performance packs through natural-language instructions and automated workspace setup.
-
Updated
Aug 8, 2026 - Python
Simple luminance keyer FFGL plugin for Resolume Arena / Avenue (universal macOS bundle + Windows dll). Downloads: https://stoatworks-labs.com/software/resolume-luma-keyer/
-
Updated
Aug 27, 2026 - Shell
Analogue television signal path and CRT display as an FFGL effect for Resolume Arena/Avenue
-
Updated
Aug 27, 2026 - C++
A long run of VGA or RGBHV, and the amplifier at each end of it — an FFGL effect for Resolume
-
Updated
Aug 25, 2026 - C++
A radio mic's companding circuit for video, as an FFGL plugin for Resolume and an OpenFX plugin for Resolve
-
Updated
Aug 28, 2026 - C++
Chroma subsampling at any level, audio-reactive, as an FFGL plugin for Resolume and an OpenFX plugin for Resolve
-
Updated
Aug 26, 2026 - C++
Sound-reactive chromatic aberration for Resolume (FFGL) and Resolve/Nuke/Natron (OpenFX). The whole spectrum smeared along a path, wired to the music.
-
Updated
Sep 1, 2026 - C++
An audio-reactive simulated lens on a depth map: bass rattles the rig and the focus racks. FFGL effect for Resolume and OpenFX for Resolve, Nuke, Natron and Vegas
-
Updated
Aug 27, 2026 - C++
Run OpenFX plugins (the format DaVinci Resolve uses) inside Resolume as native FFGL effects, via a per-plugin wrapper generator. Downloads: https://stoatworks-labs.com/software/resolume-ofx-bridge/
-
Updated
Aug 25, 2026 - C++
Fills the frames a host repeats with real intermediate ones — optical-flow frame interpolation as an FFGL effect for Resolume and an OpenFX plugin for Resolve. A picture that is not moving comes out untouched, byte for byte.
-
Updated
Sep 1, 2026 - C++
A Spirograph as a machine, not a curve — two FFGL plugins for Resolume plus an OpenFX build. Gear teeth, subtractive ink, and a mesh that slips.
-
Updated
Sep 1, 2026 - C++
Tilt-shift lens with a real aperture, as an FFGL plugin for Resolume and an OpenFX plugin for Resolve
-
Updated
Aug 26, 2026 - C++
Waveform, vectorscope, histogram and picture assist as one FFGL effect for Resolume Arena and Avenue
-
Updated
Aug 28, 2026 - C++
Variable fisheye and defish lens projection warp for Resolume Arena/Avenue, as an FFGL effect
-
Updated
Aug 27, 2026 - C++
Add this topic to your repo
To associate your repository with the ffgl topic, visit your repo's landing page and select "manage topics."