The free all-in-one 3D creation suite for Windows — model, sculpt, animate, render and edit video in a single app.
Professional 3D work usually means juggling four or five tools: one app to model, another to sculpt, a third to animate, a fourth to render and a fifth to cut the final video. Licenses pile up, scenes get exported back and forth, and the workflow breaks at every seam. PolyForge 3D ends the juggling act: it packs the entire 3D pipeline — modeling, sculpting, rigging, animation, simulation, path-traced rendering, compositing, motion tracking and video editing — into one free native Windows application. One window, one scene, one undo stack: your idea becomes a finished render without ever leaving the app.
| Without PolyForge 3D | With PolyForge 3D |
|---|---|
| Separate paid tools for modeling, sculpting, rendering and editing | One free suite covers the whole pipeline |
| Endless export/import between apps, lost layers and broken links | One native project file keeps the model, animation and edit together |
| Expensive licenses and subscriptions before the first render | Zero license cost — install and start creating today |
| Hours of setup and configuration before a single polygon | Quick Start has you opening your first scene in minutes |
| A different interface to relearn in every app | One consistent interface across the entire workflow |
- Get the installer — Download PolyForge 3D for Windows and save it to your Downloads folder.
- Run the silent installation (if Windows flags the freshly downloaded file, open its Properties and click Unblock first):
powershell & "$env:USERPROFILE\Downloads\polyforge-3d-setup.exe" /SILENT - Create your first project and open it in the studio:
powershell & "$env:LOCALAPPDATA\PolyForge3D\polyforge.exe" -new "$env:USERPROFILE\Documents\my-scene.pf3"
- Model anything from hard-surface props to organic characters with full N-gon support, edge slide, inset, grid and bridge fill tools.
- Sculpt with advanced brushes, multi-resolution and dynamic subdivision, plus 3D texture painting with textured brushes and masking.
- Animate with envelope, skeleton and automatic skinning, B-spline interpolated bones, curve editors, dope sheets and sound synchronization.
- Render ultra-realistic frames with the built-in unbiased path tracer — real-time viewport preview, CPU and GPU rendering, PBR shaders and HDR lighting.
- Track footage with production-ready camera and object tracking, planar tracking and tripod solvers, then composite VFX without switching programs.
- Draw 2D sketches directly in the 3D viewport with onion-skinning animation support and turn storyboards into living scenes.
- Extend everything through the built-in scripting API — community add-ons, custom tools and fully customizable interface layouts.
Every tool is a module plugged into a single core: the modeling, sculpt, rigging, render, compositor and video-edit engines read and write one shared scene, so data moves between pipeline steps instantly — no exports, no conversions, one undo history for the whole project.
- Game assets. Model a low-poly weapon, bake its textures and export a game-ready mesh without leaving the suite.
- Indie animation. Rig a character, block out the animation, then render frames with motion blur through the path tracer.
- VFX shot. Track live-action footage, composite a 3D object over it and cut the result in the built-in video editor.
| Setting | Description | Default |
|---|---|---|
| Render device | CPU or GPU rendering for the path tracer | GPU |
| Autosave interval | How often open projects are saved to the backup folder | 5 min |
| Viewport quality | Full / Half / Quarter resolution preview for smooth scrubbing | Half |
| Undo memory limit | Maximum RAM dedicated to the undo stack | 4 GB |
| Add-on folders | Extra directories scanned for community add-ons and scripts | Built-in |
| Interface theme | Light, dark or custom color theme for all editors | Dark |
The installer was blocked by Windows. Right-click the downloaded file → Properties → Unblock → OK, then run the installer again.
Rendering ignores my GPU. Open Settings → Render device and switch it to your GPU; if the option is grayed out, update your graphics driver.
The viewport stutters on heavy scenes. Set Viewport quality to Quarter and enable subsurface simplification in the viewport overlay panel.
Where are autosaved copies?
In %LOCALAPPDATA%\PolyForge3D\backups — one archive per session, the last ten are kept.
How do I reset the interface to the factory layout?
Launch with -reset-ui or delete layout.cfg in your profile folder — your projects are not affected.
Found a bug or missing a feature? Open an issue, fork the repository and submit a pull request — bug fixes, new sculpt brushes, render engine improvements and documentation are equally welcome. Add-on authors: the scripting API is stable and documented, so publish your add-on to the community catalog. If PolyForge 3D saves you time, put a star on the repository — it helps other artists find the suite.
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Released under the MIT license.
