Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
12 changes: 7 additions & 5 deletions engine/class_modules/apl/apl_rogue.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -219,7 +219,8 @@ void subtlety( player_t* p )
default_->add_action( "call_action_list,name=race" );
default_->add_action( "call_action_list,name=item" );
default_->add_action( "call_action_list,name=cds" );
default_->add_action( "shuriken_storm,if=variable.build_at_max_for_apex&(variable.targets>=3|!used_for_danse&talent.unseen_blade&talent.danse_macabre)&(buff.supercharge_1.up|cooldown.secret_technique.ready)" );
default_->add_action( "shuriken_storm,if=variable.build_at_max_for_apex&variable.targets>=3&(buff.supercharge_1.up|cooldown.secret_technique.ready)" );
default_->add_action( "gloomblade,if=variable.build_at_max_for_apex&variable.targets<=2&(buff.darkest_night.up|(talent.unseen_blade&buff.supercharge_1.up)|cooldown.secret_technique.ready)&buff.lingering_shadow.stack>=35" );
default_->add_action( "shadowstrike,if=variable.build_at_max_for_apex&variable.targets<=2&(buff.darkest_night.up|(talent.unseen_blade&buff.supercharge_1.up)|cooldown.secret_technique.ready)" );
default_->add_action( "call_action_list,name=finish,if=combo_points>=cp_max_spend-!buff.darkest_night.up" );
default_->add_action( "call_action_list,name=build,if=variable.stealth|energy>60" );
Expand All @@ -245,14 +246,15 @@ void subtlety( player_t* p )
item->add_action( "use_items,slots=trinket2,if=(variable.trinket_sync_slot=2&(buff.shadow_blades.up|fight_remains<=20)|(variable.trinket_sync_slot=1&(!trinket.1.cooldown.ready&cooldown.shadow_blades.remains>20))|!variable.trinket_sync_slot)" );

finish->add_action( "eviscerate,if=buff.darkest_night.up|!buff.slice_and_dice.up" );
finish->add_action( "secret_technique,if=buff.shadow_dance.up|(cooldown.secret_technique.duration<18|cooldown.shadow_dance.remains>=10)&!cooldown.shadow_dance.ready" );
finish->add_action( "coup_de_grace,if=cooldown.secret_technique.remains>=6|buff.shadow_dance.up" );
finish->add_action( "secret_technique,if=buff.shadow_dance.up" );
finish->add_action( "secret_technique,if=talent.unseen_blade&cooldown.secret_technique.duration<18&!cooldown.shadow_dance.ready", "Cast Secret Technique on cooldown as trickster if Shadow Dance is not ready" );
finish->add_action( "coup_de_grace,if=cooldown.secret_technique.remains>=3|buff.shadow_dance.up" );
finish->add_action( "black_powder,if=talent.unseen_blade&variable.targets>=(3-talent.potent_powder)&(cooldown.secret_technique.remains>=3|buff.shadow_dance.up|buff.shadow_blades.up)", "Pool some Shadow Technique Stacks as Trickster before entering Shadow Dance by not finishing right before." );
finish->add_action( "black_powder,if=talent.deathstalkers_mark&variable.targets>=2", "As Deathstalker just press BP" );
finish->add_action( "eviscerate,if=cooldown.secret_technique.remains>=6&talent.unseen_blade|buff.shadow_dance.up|buff.shadow_blades.up|debuff.deathstalkers_mark.stack>1|debuff.deathstalkers_mark.stack=1&buff.shadow_techniques.stack>=5", "Pool some Shadow Technique Stacks as Trickster before entering Shadow Dance by not finishing right before." );
finish->add_action( "eviscerate,if=cooldown.secret_technique.remains>=3&talent.unseen_blade|buff.shadow_dance.up|buff.shadow_blades.up|debuff.deathstalkers_mark.stack>1|debuff.deathstalkers_mark.stack=1&buff.shadow_techniques.stack>=5", "Pool some Shadow Technique Stacks as Trickster before entering Shadow Dance by not finishing right before." );

build->add_action( "shuriken_storm,if=buff.shadow_dance.up&buff.premeditation.up&(debuff.deathstalkers_mark.up|buff.darkest_night.up|!talent.deathstalkers_mark)" );
build->add_action( "shadowstrike,if=!debuff.deathstalkers_mark.up&talent.deathstalkers_mark&!buff.darkest_night.up|variable.targets<=3|variable.priority_rotation" );
build->add_action( "shadowstrike,if=!debuff.deathstalkers_mark.up&talent.deathstalkers_mark&!buff.darkest_night.up|variable.targets<=2-set_bonus.midnight_season_2_2pc|variable.priority_rotation" );
build->add_action( "shuriken_storm,if=variable.targets>1" );
build->add_action( "gloomblade,if=variable.targets<2&!variable.stealth" );
build->add_action( "backstab,if=variable.targets<2&!variable.stealth" );
Expand Down
14 changes: 9 additions & 5 deletions engine/class_modules/apl/rogue/subtlety.simc
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@ actions.precombat+=/variable,name=trinket_sync_slot,value=1,if=trinket.1.has_use
actions.precombat+=/variable,name=trinket_sync_slot,value=2,if=trinket.2.has_use_buff&(!trinket.1.has_use_buff|trinket.2.cooldown.duration>trinket.1.cooldown.duration)
actions.precombat+=/stealth

# Executed every time the actor is available.
actions=variable,name=stealth,value=buff.shadow_dance.up|buff.stealth.up|buff.vanish.up
actions+=/variable,name=targets,value=spell_targets.shuriken_storm
actions+=/variable,name=racial_sync,value=(buff.shadow_blades.up&buff.shadow_dance.up)|fight_remains<20
Expand All @@ -15,7 +16,8 @@ actions+=/stealth
actions+=/call_action_list,name=race
actions+=/call_action_list,name=item
actions+=/call_action_list,name=cds
actions+=/shuriken_storm,if=variable.build_at_max_for_apex&(variable.targets>=3|!used_for_danse&talent.unseen_blade&talent.danse_macabre)&(buff.supercharge_1.up|cooldown.secret_technique.ready)
actions+=/shuriken_storm,if=variable.build_at_max_for_apex&variable.targets>=3&(buff.supercharge_1.up|cooldown.secret_technique.ready)
actions+=/gloomblade,if=variable.build_at_max_for_apex&variable.targets<=2&(buff.darkest_night.up|(talent.unseen_blade&buff.supercharge_1.up)|cooldown.secret_technique.ready)&buff.lingering_shadow.stack>=35
actions+=/shadowstrike,if=variable.build_at_max_for_apex&variable.targets<=2&(buff.darkest_night.up|(talent.unseen_blade&buff.supercharge_1.up)|cooldown.secret_technique.ready)
actions+=/call_action_list,name=finish,if=combo_points>=cp_max_spend-!buff.darkest_night.up
actions+=/call_action_list,name=build,if=variable.stealth|energy>60
Expand Down Expand Up @@ -48,17 +50,19 @@ actions.item+=/use_items,slots=trinket1,if=(variable.trinket_sync_slot=1&(buff.s
actions.item+=/use_items,slots=trinket2,if=(variable.trinket_sync_slot=2&(buff.shadow_blades.up|fight_remains<=20)|(variable.trinket_sync_slot=1&(!trinket.1.cooldown.ready&cooldown.shadow_blades.remains>20))|!variable.trinket_sync_slot)

actions.finish=eviscerate,if=buff.darkest_night.up|!buff.slice_and_dice.up
actions.finish+=/secret_technique,if=buff.shadow_dance.up|(cooldown.secret_technique.duration<18|cooldown.shadow_dance.remains>=10)&!cooldown.shadow_dance.ready
actions.finish+=/coup_de_grace,if=cooldown.secret_technique.remains>=6|buff.shadow_dance.up
actions.finish+=/secret_technique,if=buff.shadow_dance.up
# Cast Secret Technique on cooldown as trickster if Shadow Dance is not ready
actions.finish+=/secret_technique,if=talent.unseen_blade&cooldown.secret_technique.duration<18&!cooldown.shadow_dance.ready
actions.finish+=/coup_de_grace,if=cooldown.secret_technique.remains>=3|buff.shadow_dance.up
# Pool some Shadow Technique Stacks as Trickster before entering Shadow Dance by not finishing right before.
actions.finish+=/black_powder,if=talent.unseen_blade&variable.targets>=(3-talent.potent_powder)&(cooldown.secret_technique.remains>=3|buff.shadow_dance.up|buff.shadow_blades.up)
# As Deathstalker just press BP
actions.finish+=/black_powder,if=talent.deathstalkers_mark&variable.targets>=2
# Pool some Shadow Technique Stacks as Trickster before entering Shadow Dance by not finishing right before.
actions.finish+=/eviscerate,if=cooldown.secret_technique.remains>=6&talent.unseen_blade|buff.shadow_dance.up|buff.shadow_blades.up|debuff.deathstalkers_mark.stack>1|debuff.deathstalkers_mark.stack=1&buff.shadow_techniques.stack>=5
actions.finish+=/eviscerate,if=cooldown.secret_technique.remains>=3&talent.unseen_blade|buff.shadow_dance.up|buff.shadow_blades.up|debuff.deathstalkers_mark.stack>1|debuff.deathstalkers_mark.stack=1&buff.shadow_techniques.stack>=5

actions.build=shuriken_storm,if=buff.shadow_dance.up&buff.premeditation.up&(debuff.deathstalkers_mark.up|buff.darkest_night.up|!talent.deathstalkers_mark)
actions.build+=/shadowstrike,if=!debuff.deathstalkers_mark.up&talent.deathstalkers_mark&!buff.darkest_night.up|variable.targets<=3|variable.priority_rotation
actions.build+=/shadowstrike,if=!debuff.deathstalkers_mark.up&talent.deathstalkers_mark&!buff.darkest_night.up|variable.targets<=2-set_bonus.midnight_season_2_2pc|variable.priority_rotation
actions.build+=/shuriken_storm,if=variable.targets>1
actions.build+=/gloomblade,if=variable.targets<2&!variable.stealth
actions.build+=/backstab,if=variable.targets<2&!variable.stealth
Expand Down
Loading