Add Gachaman Plugin - #14903
Conversation
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New plugin |
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This plugin requires a review from a Plugin Hub maintainer. The reviewer will request any additional changes if needed. Internal use only: Reviewer details Maintainer details |
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Remove the class files from your repo |
Updated the commit reference for the Gachaman plugin.
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Reflection is not allowed |
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Done, sorry forgot to remove them |
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I was using reflection to identify the actual state of the quest plugin quests so I can unlock specific monsters based on the step to unblock users during quests. Removed the reflection calls/code |
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Added non-reflective code to handle specific quest progress so that npc’s are unlocked only for specific durations in quest progresses not all the time. |
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Should now be less than 200k. Just a question though; I removed some features to get to this token count… if I end up creating an update after this plugin goes live… does the bot then work on the updated diff or on the entire plugin again? Ie… will I be able to add back these features or am I hard stuck by the code review bot? |
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The entire plugin is scanned. |
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Does this state mean that the automated bot check didn’t run? @coopermor |
Gachaman
An RNG-governed challenge gamemode for Old School RuneScape, played entirely inside RuneLite.
You don't choose your combat style — a wheel chooses it for you, and you train that until the
wheel changes its mind. You don't equip a sword because you found one — you equip it because a
card came out of a chest with its name on it, and you slotted that card into your loadout.
Everything in between is paid for in Gacha Coins, earned one kill at a time.
It's a gacha game bolted onto an MMO, and it turns "I got a drop" into "I got permission".
Inspired by OSRS TCG