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… help - Crosshair, Viewmodels and Mods' Casual setup share one sticky apply bar while changes aren't in TF2 yet: the orange change dot, one line on what is waiting, Discard changes and Apply changes. Viewmodels applies straight from it; the review window is gone, and applying an all-shown draft over a built pack removes the pack. - Crosshair's pack moves out of the header's ⋯ menu into a Crosshair pack section with Remove pack…; rebuild notices say Repair pack or Update pack. - Comfig's packages are one row with an update button only when a newer release exists, and comfig.app sits next to the comfig-custom folder it makes (Open comfig.app, Add folder…). - Viewmodels: Set every class…, a Viewmodel pack section with Use your own VPK…, and no Open Comfig addons or reread buttons; the catalog is read again when the pane opens or execs regains focus. - Gameplay drops the Open Viewmodels section. Sounds puts Remove sound files beside the sounds. Copy to profiles… is Copy to other profiles…. - Launch shows this profile's and Steam's options side by side when they differ, with Use this profile's options and Use Steam's options. Button rules are in the design system; guides and changelog updated.
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Several buttons were hard to understand. Some used words like "build" and "draft", some repeated a control already on the page, Removing the crosshair pack was hidden behind ⋯, and Comfig showed four buttons, including an orange Update packages even when packages were up to date. This applies one set of rules to every pane.
What changes
comfig-customfolder it makes (Open comfig.app, Add folder…).The button rules are in the design system in
docs/ARCHITECTURE.md. The pane guides and the changelog are updated.Like #169, this touches
ViewmodelBuilder.tsx, which #168 also changes. Whichever lands second keeps #168's out-of-date notice and "stays partly visible" lines.Checks
pnpm test: all 1,419 desktop tests pass.pnpm checkandtscpass.