feat(homepage): put the upcoming lobbies in a column under a heading - #5228
feat(homepage): put the upcoming lobbies in a column under a heading#5228ryanbarlow97 wants to merge 1 commit into
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WalkthroughThe game mode selector now uses one responsive lobby layout. FFA appears first, while special and team lobbies appear under an upcoming heading. The heading shows the lobby count and opens detailed view. Localization adds the required labels. ChangesLobby selector
Estimated code review effort: 2 (Simple) | ~10 minutes Merge Risk: 🔵 Low · up to The responsive homepage layout can present desktop controls in a different order from keyboard focus for Firefox users, which may make navigation confusing. The PR is otherwise mergeable with explicit owner awareness and follow-up to align desktop source order with the visual layout. Sequence Diagram(s)sequenceDiagram
participant User
participant GameModeSelector
participant Window
User->>GameModeSelector: click Upcoming heading
GameModeSelector->>GameModeSelector: check username validity
GameModeSelector->>Window: showPage("page-detailed-view")
Suggested reviewers: Poem
🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
✨ Finishing Touches 💡 1🛠️ Fix failing CI checks 💡
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🤖 Claude Code ReviewVerdict: Needs a small fix before merge — 1 high-severity finding, 0 medium, 0 low.
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Fixed the one finding. Pushed as Valid: the Took the first of the two suggested fixes — Added two cases to 349 files / 4269 tests, plus 57 / 590 on the server, exit 0; |
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Inline comments:
In `@src/client/GameModeSelector.ts`:
- Line 265: Update the section element in GameModeSelector’s lobby layout to
apply sm:col-span-2 when the ffa item is absent, allowing team-only or
special-lobby content to occupy both desktop grid tracks while preserving the
existing span behavior when ffa exists.
In `@tests/GameModeSelectorGatingWiring.test.ts`:
- Around line 341-343: Update the affected navigation tests around the heading
click and the assertions near window.showPage to initialize the required game
state with setup(), exercise the flow through a full game instance, and assert
the resulting simulation-visible navigation state instead of mocked
window.showPage calls. Preserve coverage for both navigation cases while
removing reliance on direct mocks.
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🤖 Claude Code ReviewVerdict: Solid layout consolidation overall — one Medium-severity accessibility regression to fix before merge. 0 high, 1 medium, 0 low. File: [Medium] Mobile keyboard/screen-reader focus order no longer matches visual order (lines 288, 295) The SOLO row ( Flexbox This is a genuine regression introduced by this PR: pre-PR, the mobile button rows were physically first in the DOM (inside a Suggested fix: Keep the two button rows early in the DOM (as before) and use |
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Inline comments:
In `@src/client/GameModeSelector.ts`:
- Around line 303-305: Update the responsive class condition in the
GameModeSelector loading layout so an undefined ffa value while this.lobbies is
null retains the two-column layout; only use the full-width col-span fallback
when a received lobby snapshot explicitly indicates no FFA lobby. Preserve the
existing FFA column placement and spinner positioning.
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🤖 Claude Code ReviewVerdict: One real layout bug and one accessibility regression to fix before merge — 1 High, 1 Medium, 0 Low.
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🤖 Claude Code ReviewVerdict: Needs a fix before merge — 1 High, 1 Medium, 0 Low. File: [High] The "Upcoming" section overlaps the FFA hero's grid cell during the loading state (and whenever there's no FFA lobby) The FFA wrapper div is always present at The
Suggested fix: gate the ternary on whether column 1 actually has content, not just on [Medium] Tab/reading order regresses in browsers without This PR merges what were previously two separately-rendered blocks (mobile-only via DOM order of the outer grid's children is: banner then Solo div ( The PR description states this fallback "is the same mismatch a single markup would have had anyway," but that is not accurate: the pre-PR version hid the inactive copy via Suggested fix: either accept this as a known, documented limitation (if so, the PR description should say so plainly rather than claiming parity with the old markup), or restructure so DOM order matches visual order without relying on |
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Inline comments:
In `@src/client/GameModeSelector.ts`:
- Line 248: Update the sm-and-above layout in GameModeSelector.render() so the
DOM source order of action controls and lobby elements matches their visual grid
order without relying on reading-flow, while preserving the existing responsive
layout and styling.
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🤖 Claude Code ReviewVerdict: One confirmed layout bug; no CLAUDE.md violations found. Findings: 1 medium, 0 high, 0 low. src/client/GameModeSelector.ts[Medium] Lines 291 and 312–316 — the "UPCOMING" section overlaps the FFA loading spinner in the grid On every page load, const ffa = this.lobbies?.games?.["ffa"]?.[0]; // undefined while lobbies === nullThe FFA hero <div class="min-w-0 sm:col-start-1 sm:row-start-2">
${this.lobbies === null ? /* spinner */ : ffa ? this.renderLobbyCard(...) : nothing}
</div>The sibling <section class="... sm:row-start-2 ... ${ffa ? "sm:col-start-2" : "sm:col-span-2 sm:col-start-1"}">Since Suggested fix: base the section's column placement on whether the hero div is occupying column 1 (i.e. ${this.lobbies === null || ffa ? "sm:col-start-2" : "sm:col-span-2 sm:col-start-1"}(This lines up with the "Merge Risk" note CodeRabbit's automated review already surfaced on this PR — overlap during desktop initial loading — confirmed here by tracing the actual grid placement.) No CLAUDE.md violations found: both new user-visible strings ( |
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🤖 Claude Code ReviewVerdict: One confirmed layout bug should be fixed before merge — 1 High, 0 Medium, 0 Low. No CLAUDE.md violations found.
[High] Line 282 vs. 295-299 — the "upcoming" section is shoved into an implicit third grid column whenever there is no FFA lobby (i.e. on every initial page load, and any snapshot lacking an FFA bucket), at The outer container is a CSS grid:
Per CSS Grid auto-placement (both items are explicitly locked to row 2; the section has an indefinite column position): when This isn't an edge case — it's the state on every page load before the first lobby snapshot arrives (spinner state), plus any snapshot with no FFA bucket. Suggested fix: only render the FFA wrapper div when it actually has content ( ${ffa || this.lobbies === null ? "sm:col-start-2" : "sm:col-start-1 sm:col-span-2"}Also checked and found no issues with: the |
The play surface gave the three scheduled lobbies near-equal weight and duplicated every block for mobile, and DETAILED VIEW sat beside SOLO competing with it for the eye. Markup and classes only. The FFA lobby leads at twice the width, with special and team stacked beside it under an UPCOMING heading; the heading is itself the link to the lobby browser, carrying a count of everything it lists, so DETAILED VIEW goes. It dims with the rest of the page on an invalid username, as the button it replaces did. SOLO takes the full width as the one action that always works, with CREATE, RANKED and JOIN under it. One markup serves both widths instead of a copy each. The DOM is in the order a phone reads -- buttons, FFA, team, special, then the link -- and at sm+ those same elements are placed onto grid rows and columns, which reads in a different order. reading-flow tells focus and the accessibility tree to follow the grid rows there, so neither width gets a tab order that disagrees with what is on screen. It is Chromium-only so far; elsewhere sm+ falls back to the source order. The heading renders whether or not a snapshot has arrived -- the browser opens its own socket, so a homepage feed that never connects must not strand the player. Which lobbies appear, and in what order, is unchanged.
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Reviewed everything posted since Fixed
Four new cases in Already addressed, no change
349 files / 4274 tests, plus 57 / 590 on the server, exit 0; |
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| ${this.renderLobbyCard(special, this.getLobbyTitle(special))} | ||
| </div>` | ||
| : nothing} | ||
| ${this.renderUpcomingHeading()} |
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Render the upcoming heading before its mobile cards
Below the sm breakpoint this section is a plain flex-col, so the teams and special cards are rendered before this call and the “Upcoming / See all” heading appears underneath the content it is supposed to introduce. Place the heading before the card elements in DOM order; the existing sm:row-start-* classes can retain the desktop layout.
Useful? React with 👍 / 👎.
🤖 Claude Code ReviewVerdict: No issues found — this PR is markup/Tailwind-only as described, i18n and layout logic check out. Findings: 0 critical, 0 major, 0 minor. Checked:
No inline comments to post. |
Markup and Tailwind classes only. Two files, no wire, server or lobby-selection changes — which lobbies appear, and in what order, is exactly what
maindoes today.What changes
The FFA lobby leads at twice the width, with team and special stacked beside it under an
UPCOMINGheading.mainalready used a2fr 1frgrid; the column beside the hero now says what it is.The heading is the link to the lobby browser, label left,
SEE ALL nand a chevron right, the whole strip lighting up on hover. Two adjacent runs of small uppercase text read as one label and neither looked clickable, so it is one button — wrapped in theh2, which a heading may hold, so the landmark survives. The count covers everything the browser lists, hosted included.DETAILED VIEWgoes, since the heading now does its job, and it was sitting besideSOLOcompeting with it for attention. Its translation key is removed too; the repo fails a test on unused keys.SOLOtakes the full width as the one action that always works, withCREATE,RANKEDandJOINin a row under it. Their text was already centred.One set of blocks serves both widths.
mainrendered the cards twice (a desktop grid and threesm:hiddencopies) and the button rows twice. There is now one markup, placed onto a grid atsm+.The DOM is in the order a phone reads:
SOLO, the three actions, FFA, team, special, then the link. Atsm+the same elements are placed onto explicit grid rows and columns, which reads in a different order — soreading-flow: grid-rowstells focus and the accessibility tree to follow the rows there. Neither width ends up with a tab order that disagrees with the screen, and nothing is rendered twice.reading-flowis Chromium-only so far; elsewheresm+falls back to the source order, which is the same mismatch a single markup would have had anyway. Verified the property survives the build rather than being dropped as an unknown arbitrary value.What this deliberately leaves alone
Earlier attempts at this screen grew a promotion rotation on the master and a
queuePositionfield on the wire, so the client could render one authoritative queue. None of that is here: withmain's per-bucket cards there is no ordering question to answer. That work is parked onhomepage-rotationif it is ever wanted.The lobby card itself is untouched — its corner rim and modifier pills are #5095.
Testing
npm test— 349 files / 4274 tests, plus 57 / 590 on the server pass, exit 0.tsc,oxlint,eslintand Prettier clean.No browser pass: the machine this was written on is arm64 and the pinned headless Chromium is x86-64, so the harness won't run there. Since this is all layout, it wants a look at 1920, ~1280 and a phone width before merging — in particular that the two stacked cards still fill the column now that the heading takes a slice of its height.