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feat(homepage): put the upcoming lobbies in a column under a heading - #5228

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@ryanbarlow97 ryanbarlow97 commented Sep 2, 2026

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Markup and Tailwind classes only. Two files, no wire, server or lobby-selection changes — which lobbies appear, and in what order, is exactly what main does today.

What changes

  • The FFA lobby leads at twice the width, with team and special stacked beside it under an UPCOMING heading. main already used a 2fr 1fr grid; the column beside the hero now says what it is.

  • The heading is the link to the lobby browser, label left, SEE ALL n and a chevron right, the whole strip lighting up on hover. Two adjacent runs of small uppercase text read as one label and neither looked clickable, so it is one button — wrapped in the h2, which a heading may hold, so the landmark survives. The count covers everything the browser lists, hosted included.

  • DETAILED VIEW goes, since the heading now does its job, and it was sitting beside SOLO competing with it for attention. Its translation key is removed too; the repo fails a test on unused keys.

  • SOLO takes the full width as the one action that always works, with CREATE, RANKED and JOIN in a row under it. Their text was already centred.

  • One set of blocks serves both widths. main rendered the cards twice (a desktop grid and three sm:hidden copies) and the button rows twice. There is now one markup, placed onto a grid at sm+.

    The DOM is in the order a phone reads: SOLO, the three actions, FFA, team, special, then the link. At sm+ the same elements are placed onto explicit grid rows and columns, which reads in a different order — so reading-flow: grid-rows tells focus and the accessibility tree to follow the rows there. Neither width ends up with a tab order that disagrees with the screen, and nothing is rendered twice. reading-flow is Chromium-only so far; elsewhere sm+ falls back to the source order, which is the same mismatch a single markup would have had anyway. Verified the property survives the build rather than being dropped as an unknown arbitrary value.

What this deliberately leaves alone

Earlier attempts at this screen grew a promotion rotation on the master and a queuePosition field on the wire, so the client could render one authoritative queue. None of that is here: with main's per-bucket cards there is no ordering question to answer. That work is parked on homepage-rotation if it is ever wanted.

The lobby card itself is untouched — its corner rim and modifier pills are #5095.

Testing

npm test — 349 files / 4274 tests, plus 57 / 590 on the server pass, exit 0. tsc, oxlint, eslint and Prettier clean.

No browser pass: the machine this was written on is arm64 and the pinned headless Chromium is x86-64, so the harness won't run there. Since this is all layout, it wants a look at 1920, ~1280 and a phone width before merging — in particular that the two stacked cards still fill the column now that the heading takes a slice of its height.

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Walkthrough

The game mode selector now uses one responsive lobby layout. FFA appears first, while special and team lobbies appear under an upcoming heading. The heading shows the lobby count and opens detailed view. Localization adds the required labels.

Changes

Lobby selector

Layer / File(s) Summary
Responsive lobby and action layout
src/client/GameModeSelector.ts
The selector removes mobile-only action groups, promotes FFA to the leading card, groups upcoming lobbies, and applies responsive action ordering.
Upcoming lobby heading and labels
src/client/GameModeSelector.ts, resources/lang/en.json, tests/GameModeSelectorGatingWiring.test.ts
The selector adds a clickable upcoming heading with the total lobby count. English localization adds see_all and upcoming, and removes detailed_view from main. Tests cover navigation and username-based disabled state.

Estimated code review effort: 2 (Simple) | ~10 minutes

Merge Risk: 🔵 Low · up to 53b1e

The responsive homepage layout can present desktop controls in a different order from keyboard focus for Firefox users, which may make navigation confusing. The PR is otherwise mergeable with explicit owner awareness and follow-up to align desktop source order with the visual layout.

Sequence Diagram(s)

sequenceDiagram
  participant User
  participant GameModeSelector
  participant Window
  User->>GameModeSelector: click Upcoming heading
  GameModeSelector->>GameModeSelector: check username validity
  GameModeSelector->>Window: showPage("page-detailed-view")
Loading

Suggested reviewers: evanpelle

Poem

FFA leads the lobby row
Upcoming cards now neatly flow
A counted heading lights the way
One responsive path holds sway
Detailed view opens with a click

🚥 Pre-merge checks | ✅ 4 | ❌ 1

❌ Failed checks (1 warning)

Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 66.67% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 3 functions across 2 files. Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (4 passed)
Check name Status Explanation
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.
Title check ✅ Passed The title clearly summarizes the main change: placing upcoming lobbies in a column under a heading.
Description check ✅ Passed The description directly explains the homepage layout, heading navigation, removed control, responsive markup, and validation behavior.
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🤖 Claude Code Review

Verdict: Needs a small fix before merge — 1 high-severity finding, 0 medium, 0 low.

src/client/GameModeSelector.ts

[High] New "Upcoming" heading button ignores inputValid, becoming a silently broken control when the username is invalid
File: src/client/GameModeSelector.ts, in renderUpcomingHeading() (around line 400-406, the <button @click=${this.openDetailedView}> element).

The standalone "Detailed View" card that this button replaces was rendered via renderSmallActionCard, which applies ?disabled=${!this.inputValid} plus dimming classes (opacity-50 cursor-not-allowed pointer-events-none) — see the same pattern still used by renderSmallActionCard (~line 472/474) and renderLobbyCard (~line 520, disabled: !this.inputValid). The new heading <button> has neither the ?disabled binding nor the dimming classes.

openDetailedView() still starts with if (!this.validateUsername()) return;, and validateUsername() is documented as a "Silent backstop; the buttons are already disabled while input is invalid" — i.e., it intentionally gives no user feedback because it assumed the calling control would already be visibly disabled.

Failure scenario: a player types an invalid username (or an unowned clan tag, per UsernameInput.canPlay()). Every other action on the homepage dims and stops responding, but the new "Upcoming / See all" heading button still renders fully enabled and clickable — and clicking it silently does nothing. Since the standalone Detailed View card was removed, this heading button is now the only entry point to the lobby browser, so this leaves users with no way to reach it and no indication why, whenever their username is invalid.

Suggested fix: add ?disabled=${!this.inputValid} to the button plus the same dimming classes used elsewhere (e.g. opacity-50 cursor-not-allowed pointer-events-none gated on !this.inputValid), matching renderSmallActionCard/renderLobbyCard. Alternatively, if browsing lobbies is intended to work regardless of username validity, drop the validateUsername() gate from openDetailedView() — but the current combination (enabled-looking + silently non-functional) is the one broken state and should be fixed one way or the other.

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Fixed the one finding. Pushed as 396f9d25f (amended, still one commit).

Valid: the UPCOMING heading ignored inputValid. Confirmed against the code — renderSmallActionCard carries ?disabled=${!this.inputValid} plus the dimming classes, renderLobbyCard passes disabled: !this.inputValid, and the heading button had neither, while openDetailedView's validateUsername() check returns silently. With the DETAILED VIEW card gone, that left an enabled-looking control that did nothing and no other route to the browser.

Took the first of the two suggested fixes — ?disabled plus opacity-50 cursor-not-allowed pointer-events-none — rather than dropping the validateUsername() gate. That keeps this PR behaviour-neutral, which is what it claims to be: main disabled DETAILED VIEW under exactly the same condition, so making the browser reachable with an invalid username would be a separate behaviour change, worth doing on its own if wanted.

Added two cases to tests/GameModeSelectorGatingWiring.test.ts — the heading opens the browser while the username is valid, and is disabled, dimmed and inert once it isn't. Checked they have teeth: removing the ?disabled binding fails the second one.

349 files / 4269 tests, plus 57 / 590 on the server, exit 0; tsc, oxlint, eslint, Prettier clean.

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Actionable comments posted: 2

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Inline comments:
In `@src/client/GameModeSelector.ts`:
- Line 265: Update the section element in GameModeSelector’s lobby layout to
apply sm:col-span-2 when the ffa item is absent, allowing team-only or
special-lobby content to occupy both desktop grid tracks while preserving the
existing span behavior when ffa exists.

In `@tests/GameModeSelectorGatingWiring.test.ts`:
- Around line 341-343: Update the affected navigation tests around the heading
click and the assertions near window.showPage to initialize the required game
state with setup(), exercise the flow through a full game instance, and assert
the resulting simulation-visible navigation state instead of mocked
window.showPage calls. Preserve coverage for both navigation cases while
removing reliance on direct mocks.

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🤖 Claude Code Review

Verdict: Solid layout consolidation overall — one Medium-severity accessibility regression to fix before merge. 0 high, 1 medium, 0 low.

File: src/client/GameModeSelector.ts

[Medium] Mobile keyboard/screen-reader focus order no longer matches visual order (lines 288, 295)

The SOLO row (src/client/GameModeSelector.ts:288) and the CREATE/RANKED/JOIN row (src/client/GameModeSelector.ts:295) both use order-first sm:order-none to appear visually first on mobile, while now sitting after the lobby-cards grid in DOM order (the grid contains the FFA card button, the new UPCOMING heading button, and the special/teams card buttons).

Flexbox order only changes paint/visual order — Tab-key focus order and screen-reader linear/swipe navigation still follow DOM source order (no tabindex is set anywhere in this file to compensate). So on a mobile viewport (<640px), a sighted mouse user sees SOLO first, but a keyboard user tabbing from the top of the page, or a screen-reader user swiping, reaches the FFA/UPCOMING/special/teams buttons before SOLO and CREATE/RANKED/JOIN — the reverse of what's on screen.

This is a genuine regression introduced by this PR: pre-PR, the mobile button rows were physically first in the DOM (inside a sm:hidden block), so DOM order matched visual order on mobile. Consolidating the duplicated desktop/mobile blocks into one, ordered via CSS only, drops that guarantee.

Suggested fix: Keep the two button rows early in the DOM (as before) and use sm:order-* to push them down for the desktop layout instead of order-first to pull them up for mobile — e.g. move the two button-row <div>s back before the lobby-cards grid in source order, and add sm:order-last (or an equivalent value that lands them after the grid) only at the sm: breakpoint, leaving no order override on mobile so DOM order and visual order coincide there.

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Inline comments:
In `@src/client/GameModeSelector.ts`:
- Around line 303-305: Update the responsive class condition in the
GameModeSelector loading layout so an undefined ffa value while this.lobbies is
null retains the two-column layout; only use the full-width col-span fallback
when a received lobby snapshot explicitly indicates no FFA lobby. Preserve the
existing FFA column placement and spinner positioning.

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🤖 Claude Code Review

Verdict: One real layout bug and one accessibility regression to fix before merge — 1 High, 1 Medium, 0 Low.

src/client/GameModeSelector.ts

[High] "Upcoming" section overlaps the FFA slot (spinner) at sm: widths on every initial page load

  • FFA hero wrapper (~line 251): <div class="min-w-0 sm:col-start-1 sm:row-start-2"> — this placement is unconditional; it renders the loading spinner when this.lobbies === null, the FFA lobby card once loaded, or nothing, but the wrapping div and its grid placement always exist.
  • The new "Upcoming" <section> (~lines 302-306) falls back to ${ffa ? "sm:col-start-2" : "sm:col-span-2 sm:col-start-1"} — i.e. whenever the local const ffa = this.lobbies?.games?.["ffa"]?.[0] is falsy, the section switches to sm:col-span-2 sm:col-start-1, landing in the exact same grid cell (col 1, row 2 of the sm:grid-cols-[2fr_1fr] sm:grid-rows-[auto_min(24rem,40vh)_auto_auto] grid) that the FFA div always occupies.

ffa is undefined on every page load before the first PublicLobbySocket snapshot arrives (this.lobbies starts null), which is exactly when the FFA slot renders its centered loading spinner. Since CSS Grid does not auto-relocate explicitly-placed items, the two collide: at sm: widths, the full-width "Upcoming" heading+cards paint directly on top of the loading spinner instead of beside it, until the first snapshot lands and ffa becomes truthy.

Suggested fix: Don't apply the "no ffa" full-width fallback while still loading — e.g. gate it on this.lobbies !== null && !ffa (loaded but genuinely no FFA lobby) rather than on !ffa alone, so the pre-snapshot/loading state keeps the two columns side by side.

[Medium] Tab/screen-reader focus order no longer matches visual order at sm: widths, contradicting the file's own comment

The template comment (~lines 238-241) states: "At sm+ the same elements are placed onto a grid, hero and upcoming side by side with the buttons under both, so the reading and tab order never drifts from the visual one." This is incorrect for the sm: breakpoint.

DOM order of the top-level grid children is: (1) banner, (2) FFA hero div (~line 251, sm:row-start-2), (3) Solo (~line 267, sm:row-start-3), (4) Create/Ranked/Join (~line 274, sm:row-start-4), (5) the "Upcoming" <section> (~line 302, sm:row-start-2) — placed last in the DOM despite being positioned visually in row 2, beside the FFA hero and above Solo/the button row. No order-* Tailwind utility or tabindex is used anywhere in this diff (confirmed absent), and placement is done purely via row-start/col-start/col-span, which — per the CSS Grid spec — does not affect sequential focus navigation or screen-reader linear order; only DOM order does.

So at sm: widths, keyboard/screen-reader users tab through: FFA card → Solo → Create/Ranked/Join → Upcoming heading → special card → teams card — the reverse of the visual top-to-bottom order. This is a real regression versus the pre-PR markup, which kept desktop DOM order (ffa/special/teams, then solo/buttons) matching visual order.

Suggested fix: Move the <section> earlier in the DOM (immediately after the FFA hero div, before Solo/the button rows) so DOM order matches visual order at sm:, and update the now-inaccurate comment accordingly.

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🤖 Claude Code Review

Verdict: Needs a fix before merge — 1 High, 1 Medium, 0 Low.

File: src/client/GameModeSelector.ts

[High] The "Upcoming" section overlaps the FFA hero's grid cell during the loading state (and whenever there's no FFA lobby)
Lines ~289 and ~310-313.

The FFA wrapper div is always present at sm:col-start-1 sm:row-start-2:
<div class="min-w-0 sm:col-start-1 sm:row-start-2"> — it renders the loading spinner when this.lobbies === null, the FFA card once loaded, or nothing.

The <section> beside it (containing the teams/special cards and the new UPCOMING heading) picks its column via a ternary that checks only ffa, not loading state: sm:row-start-2 ... ${ffa ? "sm:col-start-2" : "sm:col-span-2 sm:col-start-1"}.

ffa is derived as this.lobbies?.games?.["ffa"]?.[0], which is undefined while this.lobbies === null — i.e. on every initial page load before the first lobby snapshot arrives, which is exactly when the FFA div is rendering the loading spinner. In that state the <section> takes the sm:col-span-2 sm:col-start-1 branch, landing in the same grid cell (column 1, row 2) as the spinner. CSS Grid does not auto-relocate explicitly-positioned items, so the two overlap — the section is not empty either, since renderUpcomingHeading() is unconditional and paints a visible bordered box, so a real element lands on top of the spinner container on every load until the snapshot arrives. The same collision recurs any time a snapshot legitimately has no FFA lobby.

Suggested fix: gate the ternary on whether column 1 actually has content, not just on ffa, e.g. ${this.lobbies === null || ffa ? "sm:col-start-2" : "sm:col-span-2 sm:col-start-1"}.


[Medium] Tab/reading order regresses in browsers without reading-flow support (Firefox, Safari), contradicting the PR's own claim
Lines ~247-326 (outer grid), ~310-326 (section).

This PR merges what were previously two separately-rendered blocks (mobile-only via sm:hidden, desktop-only via hidden sm:block/hidden sm:grid) into a single always-in-DOM block, relying on sm:[reading-flow:grid-rows] to keep focus/reading order matching visual order at sm: widths. reading-flow is currently Chromium-only; elsewhere the browser simply ignores it and falls back to plain DOM order.

DOM order of the outer grid's children is: banner then Solo div (sm:row-start-3) then Create/Ranked/Join div (sm:row-start-4) then FFA div (sm:row-start-2) then <section> (sm:row-start-2). Visual row order at sm: widths is: banner (row 1), FFA/section (row 2), Solo (row 3), Create/Ranked/Join (row 4). So in the fallback case, keyboard/screen-reader users tab through Solo and the three action buttons before reaching the FFA card and the Upcoming column — the reverse of the visual order. Inside the <section> itself it is worse: DOM order is teams then special then heading, while the visual/subgrid row order is heading (row 1), special (row 2), teams (row 3) — a full reversal, so the UPCOMING heading (the section's own label and the link to the lobby browser) is announced last.

The PR description states this fallback "is the same mismatch a single markup would have had anyway," but that is not accurate: the pre-PR version hid the inactive copy via display:none (Tailwind hidden), which removes elements from the tab order and accessibility tree entirely — so at any given width, the visible DOM order already matched the visual order with no dependency on reading-flow. This PR makes correct tab order at sm: widths depend entirely on an experimental, single-browser CSS property, which is a net-new regression for Firefox/Safari users versus main.

Suggested fix: either accept this as a known, documented limitation (if so, the PR description should say so plainly rather than claiming parity with the old markup), or restructure so DOM order matches visual order without relying on reading-flow support (e.g. keep the FFA/section pairing before Solo/the action rows in source order, since visually they already come first).

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Actionable comments posted: 1

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Inline comments:
In `@src/client/GameModeSelector.ts`:
- Line 248: Update the sm-and-above layout in GameModeSelector.render() so the
DOM source order of action controls and lobby elements matches their visual grid
order without relying on reading-flow, while preserving the existing responsive
layout and styling.

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🤖 Claude Code Review

Verdict: One confirmed layout bug; no CLAUDE.md violations found. Findings: 1 medium, 0 high, 0 low.

src/client/GameModeSelector.ts

[Medium] Lines 291 and 312–316 — the "UPCOMING" section overlaps the FFA loading spinner in the grid

On every page load, this.lobbies starts out null until the public-lobby WebSocket delivers its first snapshot. During that window (and in the general case where the server simply returns no ffa lobby), ffa is undefined:

const ffa = this.lobbies?.games?.["ffa"]?.[0];   // undefined while lobbies === null

The FFA hero <div> is rendered unconditionally (it's what shows the spinner) and is pinned to sm:col-start-1 sm:row-start-2:

<div class="min-w-0 sm:col-start-1 sm:row-start-2">
  ${this.lobbies === null ? /* spinner */ : ffa ? this.renderLobbyCard(...) : nothing}
</div>

The sibling <section> (special/team cards + the "UPCOMING" heading) picks its own column placement from that same falsy ffa:

<section class="... sm:row-start-2 ... ${ffa ? "sm:col-start-2" : "sm:col-span-2 sm:col-start-1"}">

Since ffa is falsy while loading, the section falls into sm:col-span-2 sm:col-start-1 — i.e. row 2, columns 1–2 — which is the exact same grid cell the spinner div occupies. At sm+ widths this paints the "UPCOMING" heading bar directly over the loading spinner, then it visibly snaps from full width to the narrow right column the moment the first snapshot arrives and ffa becomes defined. The same overlap recurs any time the server has no ffa lobby to offer.

Suggested fix: base the section's column placement on whether the hero div is occupying column 1 (i.e. this.lobbies === null || ffa), not on ffa alone, e.g.:

${this.lobbies === null || ffa ? "sm:col-start-2" : "sm:col-span-2 sm:col-start-1"}

(This lines up with the "Merge Risk" note CodeRabbit's automated review already surfaced on this PR — overlap during desktop initial loading — confirmed here by tracing the actual grid placement.)


No CLAUDE.md violations found: both new user-visible strings (public_lobby.upcoming, public_lobby.see_all) are routed through translateText() with matching entries added to resources/lang/en.json, no other translation files were touched, and the removed main.detailed_view key's only usages are removed in the same diff.

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🤖 Claude Code Review

Verdict: One confirmed layout bug should be fixed before merge — 1 High, 0 Medium, 0 Low. No CLAUDE.md violations found.

src/client/GameModeSelector.ts

[High] Line 282 vs. 295-299 — the "upcoming" section is shoved into an implicit third grid column whenever there is no FFA lobby (i.e. on every initial page load, and any snapshot lacking an FFA bucket), at sm+ widths.

The outer container is a CSS grid: sm:grid-cols-[2fr_1fr] sm:grid-rows-[auto_min(24rem,40vh)_auto_auto].

  • Line 282: <div class="min-w-0 sm:col-start-1 sm:row-start-2"> — this FFA wrapper is rendered unconditionally. While this.lobbies === null it holds the loading spinner; once loaded without an ffa lobby it renders nothing but the <div> itself still exists and still occupies column 1 / row 2 (default column span of 1).
  • Lines 295-299: the sibling <section> (teams/special cards + the new UPCOMING heading) is pinned to sm:row-start-2 but has no explicit column-start — it only conditionally requests sm:col-start-2 (when ffa is truthy) or sm:col-span-2 (when ffa is falsy), relying on grid auto-placement for the column.

Per CSS Grid auto-placement (both items are explicitly locked to row 2; the section has an indefinite column position): when ffa is falsy, column 1 of row 2 is already occupied by the FFA wrapper div, so the section's col-span-2 request cannot start at column 1. The algorithm places it starting at column 2 instead, which forces an implicit column 3 outside the [2fr_1fr] template — the section is not actually full-width, it's shoved right and overflows/misaligns against the rows above and below (solo button, create/ranked/join, both of which use sm:col-span-2 starting at column 1).

This isn't an edge case — it's the state on every page load before the first lobby snapshot arrives (spinner state), plus any snapshot with no FFA bucket.

Suggested fix: only render the FFA wrapper div when it actually has content (this.lobbies === null || ffa), and drive the section's column placement off the same condition, e.g.:

${ffa || this.lobbies === null ? "sm:col-start-2" : "sm:col-start-1 sm:col-span-2"}

Also checked and found no issues with: the advertisedLobbyCount() count logic (matches the existing Object.values(...).flat() pattern used elsewhere), the main.detailed_view key removal (no dangling references), the new public_lobby.see_all/public_lobby.upcoming i18n keys (correctly added to resources/lang/en.json and routed through translateText()), the disabled-state handling on the new heading button, and the new tests in tests/GameModeSelectorGatingWiring.test.ts.

The play surface gave the three scheduled lobbies near-equal weight and
duplicated every block for mobile, and DETAILED VIEW sat beside SOLO
competing with it for the eye.

Markup and classes only. The FFA lobby leads at twice the width, with
special and team stacked beside it under an UPCOMING heading; the heading is
itself the link to the lobby browser, carrying a count of everything it
lists, so DETAILED VIEW goes. It dims with the rest of the page on an
invalid username, as the button it replaces did. SOLO takes the full width
as the one action that always works, with CREATE, RANKED and JOIN under it.

One markup serves both widths instead of a copy each. The DOM is in the
order a phone reads -- buttons, FFA, team, special, then the link -- and at
sm+ those same elements are placed onto grid rows and columns, which reads
in a different order. reading-flow tells focus and the accessibility tree to
follow the grid rows there, so neither width gets a tab order that disagrees
with what is on screen. It is Chromium-only so far; elsewhere sm+ falls back
to the source order.

The heading renders whether or not a snapshot has arrived -- the browser
opens its own socket, so a homepage feed that never connects must not strand
the player.

Which lobbies appear, and in what order, is unchanged.
@ryanbarlow97

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Reviewed everything posted since 396f9d25f. Two findings held against the current code and are fixed in b86ee3340; the rest describe intermediate states that no longer exist.

Fixed

  • Upcoming section overlapping the hero slot (Codex, and the three most recent Claude Code Review comments). Placement now keys off whether the hero slot is occupied — lobbies === null || ffa — not off ffa alone. While loading, the spinner keeps column 1 and the upcoming column stays in column 2. A snapshot with no FFA lobby no longer renders the hero wrapper at all, and the section takes sm:col-start-1 sm:col-span-2 explicitly rather than via auto-placement, which would otherwise have shoved it into an implicit third column.
  • Lone team or special card at half height (Codex). A single card now takes sm:row-span-2; two cards keep rows 2 and 3.

Four new cases in GameModeSelectorGatingWiring.test.ts pin loading, no-FFA, one-card and two-card placement.

Already addressed, no change

  • Desktop focus order (Codex, and the 14:41 / 14:56 Claude comments). Handled with reading-flow: grid-rows on the outer grid and the upcoming column since adb452afc. The DOM stays in phone order — the order the product owner asked for — and reading-flow makes sm+ follow the rows. It is Chromium-only; elsewhere sm+ falls back to source order, which is no worse than any single-markup layout, and the alternative is duplicating the block, which this PR removes. Stated in the code comment and PR description.
  • Mobile focus order via order-first (13:58 Claude comment). There has been no order-* in the file since 9a219b78b.

349 files / 4274 tests, plus 57 / 590 on the server, exit 0; tsc, oxlint, eslint, Prettier clean. All review threads resolved.

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💡 Codex Review

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Reviewed commit: b86ee33403

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${this.renderLobbyCard(special, this.getLobbyTitle(special))}
</div>`
: nothing}
${this.renderUpcomingHeading()}

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P2 Badge Render the upcoming heading before its mobile cards

Below the sm breakpoint this section is a plain flex-col, so the teams and special cards are rendered before this call and the “Upcoming / See all” heading appears underneath the content it is supposed to introduce. Place the heading before the card elements in DOM order; the existing sm:row-start-* classes can retain the desktop layout.

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🤖 Claude Code Review

Verdict: No issues found — this PR is markup/Tailwind-only as described, i18n and layout logic check out. Findings: 0 critical, 0 major, 0 minor.

Checked:

  • CLAUDE.md i18n compliance (two independent passes): both new strings (public_lobby.upcoming, public_lobby.see_all) go through translateText() and are added under the correct public_lobby section of resources/lang/en.json; the removed main.detailed_view key's only call site is removed in the same diff; no other translation files were touched.
  • src/core isolation: no changes outside src/client/resources/lang/tests; no new imports crossing into core.
  • Logic in the new code (heroSlot, cardRows, advertisedLobbyCount, renderUpcomingHeading, grid placement classes): traced through all branches (loading, no-FFA, single-secondary-card, both-secondary-cards) — no unconditional grid-cell collisions, no dangling references to the removed renderSpecialLobbyCard/CARD_BG, no unescaped/fused Tailwind class interpolations, ?disabled on the new heading button correctly gates on inputValid.
  • Two agents independently noted that the mobile DOM order (heading rendered after the team/special cards) and the non-Chromium fallback for reading-flow (desktop tab order diverging from visual order in Firefox/Safari) differ from strict visual-top-to-bottom order. Both are explicitly disclosed and treated as accepted trade-offs in the PR description itself ("reading-flow is Chromium-only so far; elsewhere sm+ falls back to the source order, which is the same mismatch a single markup would have had anyway"), so these aren't flagged as new defects — worth a human product/design call on whether the trade-off is acceptable, but not a code correctness issue.

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