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Add entity icons to inserter position configuration GUI. - #601

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@Loogosh Loogosh commented Jun 21, 2026 •

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Show nearby building previews in pickup/drop grid cells with multi-tile footprint highlighting and overlay styles for clearer position selection.

@Loogosh

Loogosh commented Jun 21, 2026

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KiwiHawk and others added 29 commits July 26, 2026 09:27
* modded-factorio#616
Copied Bobinserters logic for settting long range, which includes a check for blueprint inserters

* Removing reference to removed recipe

* Updating mod version number and changelog

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Co-authored-by: KiwiHawk <59639+KiwiHawk@users.noreply.github.com>
* Update recipe-functions.lua

* Update technology-functions.lua

* Update technology-updates.lua

* Update technology-updates.lua

* Update data-updates.lua

* Update hard-mode-updates.lua

* Update technology-updates.lua

* Mod versions and changelogs

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Co-authored-by: KiwiHawk <59639+KiwiHawk@users.noreply.github.com>
* Update bobclasses.cfg

* Update control.lua

* Update control.lua

* Mod version number and changelog

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Co-authored-by: KiwiHawk <59639+KiwiHawk@users.noreply.github.com>
* Add new combat robot parameters

2.1 adds a few new behavioral parameters that make combat robots bounce away from each other like billiard balls. This seems to benefit them by making them take less splash damage.

* Updating changelog

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Co-authored-by: KiwiHawk <59639+KiwiHawk@users.noreply.github.com>
* Add neighbour_connectable to burner reactors

Addresses modded-factorio#618. Thanks to wanne32 for doing most of the work.

Adds neighbour_connectable parameter to Burner Reactor 1, which is then copied over to all subsequent Burner/Fluid Reactors. Tested to ensure that reactors must be placed in-line with each other, not offset by a tile, in order to get neighbor bonuses.

* Updating mod version number and changelog

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Co-authored-by: KiwiHawk <59639+KiwiHawk@users.noreply.github.com>
Factorio 2.1.7 change how neighbor bonuses are defined
…rio#622)

* modded-factorio#617
Added working sounds to underground belts and splitters.

* Set related transport belts on each splitter, fixing the idle sound

* Updating changelog

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Co-authored-by: KiwiHawk <59639+KiwiHawk@users.noreply.github.com>
…rio#626)

* Add files via upload

* Update data.lua

* Update burner-reactor.lua

* Update oil-boilers.lua

* Update steam-drills.lua

* Update entities.lua

* Add files via upload

* Update entities.lua

* Delete bobgreenhouse/graphics/entity/greenhouse-pipe-E.png

* Delete bobgreenhouse/graphics/entity/greenhouse-pipe-N.png

* Delete bobgreenhouse/graphics/entity/greenhouse-pipe-S.png

* Delete bobgreenhouse/graphics/entity/greenhouse-pipe-W.png

* Update inserter.lua

* Update fluid-furnace.lua

* Update chemical-mixing-furnace.lua

* Update assembly-burner.lua

* Update assembly-electronics.lua

* Update assembly.lua

* Add files via upload

* Updating mod versions and changelogs

---------

Co-authored-by: KiwiHawk <59639+KiwiHawk@users.noreply.github.com>
* Add files via upload

* Update water-miner.lua

* Changelog update

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Co-authored-by: KiwiHawk <59639+KiwiHawk@users.noreply.github.com>
* Update ammo.lua

* Update effects.lua

* Update projectiles.lua

* Updating changelog

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Co-authored-by: KiwiHawk <59639+KiwiHawk@users.noreply.github.com>
* Update settings-updates.lua

* Update data.lua

* Update data-updates.lua

* Update spitters.lua

* Update worms.lua

* Update biters.lua

* Update spawners.lua

* Update entities.lua

* Update functions.lua

* Update bobenemies.cfg

* Update control.lua

* Update data-updates.lua

* Update projectiles.lua

* Updating version number and changelog

---------

Co-authored-by: KiwiHawk <59639+KiwiHawk@users.noreply.github.com>
Assembly 3.0.1 was a hotfix - updating a required version number
Show nearby building previews in pickup/drop grid cells with multi-tile footprint highlighting and overlay styles for clearer position selection.

Co-authored-by: Cursor <cursoragent@cursor.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
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Adjustable Inserter Configuration Dialog Icons

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