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* modded-factorio#616 Copied Bobinserters logic for settting long range, which includes a check for blueprint inserters * Removing reference to removed recipe * Updating mod version number and changelog --------- Co-authored-by: KiwiHawk <59639+KiwiHawk@users.noreply.github.com>
* Update recipe-functions.lua * Update technology-functions.lua * Update technology-updates.lua * Update technology-updates.lua * Update data-updates.lua * Update hard-mode-updates.lua * Update technology-updates.lua * Mod versions and changelogs --------- Co-authored-by: KiwiHawk <59639+KiwiHawk@users.noreply.github.com>
* Update bobclasses.cfg * Update control.lua * Update control.lua * Mod version number and changelog --------- Co-authored-by: KiwiHawk <59639+KiwiHawk@users.noreply.github.com>
* Add new combat robot parameters 2.1 adds a few new behavioral parameters that make combat robots bounce away from each other like billiard balls. This seems to benefit them by making them take less splash damage. * Updating changelog --------- Co-authored-by: KiwiHawk <59639+KiwiHawk@users.noreply.github.com>
* Add neighbour_connectable to burner reactors Addresses modded-factorio#618. Thanks to wanne32 for doing most of the work. Adds neighbour_connectable parameter to Burner Reactor 1, which is then copied over to all subsequent Burner/Fluid Reactors. Tested to ensure that reactors must be placed in-line with each other, not offset by a tile, in order to get neighbor bonuses. * Updating mod version number and changelog --------- Co-authored-by: KiwiHawk <59639+KiwiHawk@users.noreply.github.com>
Factorio 2.1.7 change how neighbor bonuses are defined
…rio#622) * modded-factorio#617 Added working sounds to underground belts and splitters. * Set related transport belts on each splitter, fixing the idle sound * Updating changelog --------- Co-authored-by: KiwiHawk <59639+KiwiHawk@users.noreply.github.com>
…rio#626) * Add files via upload * Update data.lua * Update burner-reactor.lua * Update oil-boilers.lua * Update steam-drills.lua * Update entities.lua * Add files via upload * Update entities.lua * Delete bobgreenhouse/graphics/entity/greenhouse-pipe-E.png * Delete bobgreenhouse/graphics/entity/greenhouse-pipe-N.png * Delete bobgreenhouse/graphics/entity/greenhouse-pipe-S.png * Delete bobgreenhouse/graphics/entity/greenhouse-pipe-W.png * Update inserter.lua * Update fluid-furnace.lua * Update chemical-mixing-furnace.lua * Update assembly-burner.lua * Update assembly-electronics.lua * Update assembly.lua * Add files via upload * Updating mod versions and changelogs --------- Co-authored-by: KiwiHawk <59639+KiwiHawk@users.noreply.github.com>
* Add files via upload * Update water-miner.lua * Changelog update --------- Co-authored-by: KiwiHawk <59639+KiwiHawk@users.noreply.github.com>
* Update ammo.lua * Update effects.lua * Update projectiles.lua * Updating changelog --------- Co-authored-by: KiwiHawk <59639+KiwiHawk@users.noreply.github.com>
* Update settings-updates.lua * Update data.lua * Update data-updates.lua * Update spitters.lua * Update worms.lua * Update biters.lua * Update spawners.lua * Update entities.lua * Update functions.lua * Update bobenemies.cfg * Update control.lua * Update data-updates.lua * Update projectiles.lua * Updating version number and changelog --------- Co-authored-by: KiwiHawk <59639+KiwiHawk@users.noreply.github.com>
Assembly 3.0.1 was a hotfix - updating a required version number
Show nearby building previews in pickup/drop grid cells with multi-tile footprint highlighting and overlay styles for clearer position selection. Co-authored-by: Cursor <cursoragent@cursor.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
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Show nearby building previews in pickup/drop grid cells with multi-tile footprint highlighting and overlay styles for clearer position selection.