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Add optional Manual Jump and configurable native fence traversal
This adds a bindable grounded Jump action and a choice between automatic and manual low-obstacle traversal. With Manual enabled, running into a low fence stops Link; moving into it and pressing Jump uses the existing native vault or short step-up. The latter also covers the Kokiri training fence as child Link.
It also fixes a scene-loading crash when Disable 2D Pre-Rendered Scenes is enabled. The enhancement's temporary
SetTimeSettingscommand had null resource metadata;IResourcedereferenced that metadata when tracing its destruction. Constructing the command with metadata prevents the crash while retaining the existing time/skybox logic and keeping the option enabled.Behavior
Validation
Disclosure and scope
The requester does not know how to code and used GPT 6.1 Sol to implement this contribution. The implementation is AI-generated and is submitted for human review. The requester has tested the resulting build and confirmed the fence behavior works, but does not intend to maintain a separate fork.
This targets
android-9.3-integration, based onv9.3.0-android.1(547a7fd2013c2236c28ee5bfc15f4e13815f4552). No game data, signing keys, generated APKs, personal saves/configuration or engine-submodule changes are included. The normal Android submodule patch was used only for the local build. Documentation and a reproducible source harness are included.