I'm a FullStack developer from Brazil. I like to build dynamic user interfaces and tools using modern web technologies.
- 🌱 I’m always learning something new.
- 💬 Ask me about any of my projects.
- 🎮 I love video games and tabletop games.
- ❤️ I have an amazing wife and the cutest of dogs.
- sigurd A React state management library based on signals.
lidia3d(coming soon) A 3D modeling software based on constructive solid geometry (CSG) and non-destructive workflow, built on top of React and web technologies.
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node-glob-import Use glob patterns in
importstatements to load several modules at once in Node.js. -
node-yaml-loader Adds the ability to directly import yaml files to Node.js.
- private-field-inspect Breaks JavaScript encapsulation to read objects' private class fields using Node.js Inspector API. Intended for debugging purposes only.
- async-iterator-helpers-ponyfill A ponyfill implementation of tc39/proposal-async-iterator-helpers
- websocketstream-ponyfill A ponyfill for the WebSocketStream interface and associated types.
- signals A framework-agnostic implementation of JavaScript signals with transparent control over effect scheduling.
- event-controller A lightweight event emitter with separation of concerns between emitter and listener, inspired by the AbortController interface.
- extra-iterator An extension of the Iterator class with several additional utility helper functions.
- json-rpc-dual-engine A Javascript JSON-RPC-2.0 transport protocol agnostic client and server engine.
- chai-eventemitter2 Chai plugin for testing node-style EventEmitters.
- js-data-decorators Addon to js-data that allows you to definine the schema using @Decorators.
- play-state A JavaScript event-driven state management framework for games with the flexibility of ECS and the dynamism of Event-Driven systems.
- dice-roller Parser and evaluator of dice notations and mathematical expressions.
- godot-supercon: A flexible, fully configurable, and extensible character controller for 2D platformer games for Godot.
- godot-gdirector: A Godot addon that provides a complete solution for operating 3D cameras with dynamic behavior, made with both cutscenes and gameplay in mind. Inspired by Unity's Cinemachine package.
- godot-polyshape-2d: A Godot plugin that adds the Platform2D node, an extended Polygon2D with curved edges, automatic collision shape generation, and automatic edge sprite placement, ideal for sidescroller 2D games.
- godot-animation-sprite-to-player: A Godot plugin that copies animation data from AnimatedSprite2D into AnimationPlayer.
- godot-atlas-texture-importer: A Godot 4.x plugin that automates the process of importing texture atlases by creating
AtlasTextureresources from JSON atlas files. gastorm(coming soon): A Godot 4 plugin that reimagines Unreal Engine's Gameplay Ability System for the Godot environment.
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