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…sues - Defer Lua scripts initialization to the first game tick - Fix thread safety and guard console redirection checks - Correct GameLoop hook calling convention to __thiscall - Add CooperativeLevel check for Direct3D device reset handling
- Link LuaJIT and MinHook statically to build a single standalone ASI binary - Remove redundant dll/lib files (lua51.dll, MinHook.x86.lib) and update Makefile - Add thread-safe initialization (lock_guard) and safe console detection in core - Add custom username display in the in-game developer console - Update .gitignore for clean repository tracking
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🚀 Changelog (v0.2.1)