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Half of Yae's face texture seems unfiltered, you can't really notice at native n64 resolution, but it becomes very apparent when the internal res gets higher, it appears to also be the case in emulation using the same ROM with higher resolutions, can't confirm on original cart and console. Other characters' faces are properly filtered so I assume this is a mistake in the original game from the devs (the same way Yae's shadow is probably from some beta ponytail model).
I wonder if this could be worth fixing through the recomp itself or if you'd rather it be a mod (if so I'd appreciate any competent modder to take on the task).
For small inconsistencies like this it's probably best to just include it as a patch in the recomp itself or there can be one giant mod that pools all of them together.
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klorfmorf commentedon Oct 21, 2025
This is definitely an issue in the original game but yeah as you said, it's not visible at low resolutions.
klorfmorf commentedon Oct 21, 2025
For small inconsistencies like this it's probably best to just include it as a patch in the recomp itself or there can be one giant mod that pools all of them together.