Skip to content

Half Yae's face texture #33

Open
Open

Description

@Medicpack

Half of Yae's face texture seems unfiltered, you can't really notice at native n64 resolution, but it becomes very apparent when the internal res gets higher, it appears to also be the case in emulation using the same ROM with higher resolutions, can't confirm on original cart and console. Other characters' faces are properly filtered so I assume this is a mistake in the original game from the devs (the same way Yae's shadow is probably from some beta ponytail model).

I wonder if this could be worth fixing through the recomp itself or if you'd rather it be a mod (if so I'd appreciate any competent modder to take on the task).

Screenshot from recomp (1080p, 4x msaa) :
Image

Activity

  1. klorfmorf commented on Oct 21, 2025

    @klorfmorf
    Owner

    This is definitely an issue in the original game but yeah as you said, it's not visible at low resolutions.

  2. klorfmorf commented on Oct 21, 2025

    @klorfmorf
    Owner

    For small inconsistencies like this it's probably best to just include it as a patch in the recomp itself or there can be one giant mod that pools all of them together.

  3. self-assigned this
    on Oct 21, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

Labels

enhancementNew feature or request

Projects

No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions