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Update dependency p5 to v2 - #236
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This PR contains the following updates:
^1.11.3→^2.0.0Release Notes
processing/p5.js (p5)
v2.4.0Compare Source
p5.js version 2.4.0 expands graphics possibilities for scalable vector graphics (SVG), 3D model materials, and transforming (like rotating or scaling) 3D models in your sketch. The loading animation has been updated, and a new API call
loadingAnimation(...)allows turning the default animation off, or replacing it with your own sketch!Sketch by Dave Pagurek, using p5.strands with the instancing API and matrix transformations features added in 2.4.0. Fork the sketch here!
To use 2.4, you can use this starter sketch.
Or load both p5.js and WebGPU mode by adding these two script tags to your sketch:
Then load WebGPU mode in
createCanvas- note theasync/await, this is needed for WebGPU but not WebGL:Patches between 2.3 and 2.4
Starting with 2.3.2, we changed the release process. While work on the 2.4 release continued in the main branch, atomic patches made security updates and bugfixes available sooner. Want to help test? Check the release notes below and ensure everything from prior patches still works as expected.
New in 2.4: SVG Support
New in 2.4: Custom Loading Animations
In #9119 and #9365, @Jextic implemented improvements to the default loading animation (originally introduced in 2.3.2). This rework of the loading indicator uses canvas-based animations and p5.js syntax. In instance mode, each sketch gets its own indicator, with overlay positioning fixed relative to the canvas. From 2.4, the default animation will be a spinning p5.js star. With thanks to @SableRaf for design guidance. Reviewed by @limzykenneth @davepagurek @ksen0.
Users can turn off the default animation, or write their own. To check the default, try:
To turn of the animation / opt out, use
loadingAnimation():You can also make your own custom loading animation by defining a function and passing it in as a parameter to
loadingAnimation(myLoader). To try this out, fork this example!.p5.strands API additions and bugfixes in 2.4
p5.strands is a feature in p5.js 2.x for authoring shaders using JavaScript. See: "Hello Color World" tutorial and p5.strands contribution guide. This feature in active development. New additive features added in this release:
The below sketch shows these features in the
tvariable (a 3D transform that includes rotation and translation), and in theinstances(count).box(18)line:loadModel()in 2.4: Multi-Material SupportCompare
loadModel()materials support in 2.3.4 and in 2.4.0 in this sketch:@Nixxx19 added support for multi-material model support. This is not an API change, but a big update in
loadModel()for.objfiles with multiple materials. With thanks to @davepagurek for reviews, and @diyaayay for project mentorship.Significant updates to Friendly Error System (FES) in 2.4
In #9212, @limzykenneth continued the FES rework started in #8887. The FES has been modularized and now supports translation. Finally, in #9307, @limzykenneth improved performance of FES, so it can be used for longer even as sketches get more complex.
Translations can be loaded in two ways, from a local file or from CDN. Within the same folder, the p5.js script will look for
${languageCode}.jsonfor a file matching that name and load it as a translation string JSON, if that file cannot be found, it will then load from the JSDelivr CDN for a version we publish. If that also does not exist, no translation will be loaded and messages will be printed in the language it is written, ie. English.In #9109, @davepagurek added experimental feature logging, which users will notice when they use SVG and p5.strands API in this release. Thanks to @Vaivaswat2244 for reviewing!
Additional FES bugfixes and documentation improvements were added by @limzykenneth, @harshiltewari2004, @bhabishnu, @aashu2006, and @sneakyfelix
Vectors and Math
In continued stabilization, vector and math operations now behave consistently across dimensions. These contributions by @mawerb @BHARATH0153 @Pranava-Pai-N @Pcmhacker-piro @dontwanttothink Ayush4958 were reviewed by @davepagurek and @perminder-17 - thank you!
Security and Testing
This minor release includes substantial work on updating dependencies and build system, as well as automated tests including performance test. Additionally, based on feedback from Processing Foundation team, current p5.js maintainers, and active p5.js editor contributors, we have now created and published an updated Security Policy that includes a public incident response plan. Thanks to @perminder-17 for stewarding this update in #9298
Build, dependency, and CI updates by @limzykenneth @ulgens @Vaivaswat2244 @AmanUllah687
Automated testing improvements by @harshiltewari2004 @BhumitSahani @shakeelmohamed @michtesar, @yashgoyal0110 @Danyccsf @Pranava-Pai-N and @Shruti2110-coder @LalitNarayanYadav
Graphics Improvements and Bugfixes
p5.strands API & Transpiler by @eupthere @davepagurek @tsumon @harshiltewari2004 @LalitNarayanYadav @bhabishnu @aashu2006 @Akshats-git
Rendering & Shading by @Vaivaswat2244 @Srinidhi444 @bhabishnu @skyyash @harshiltewari2004
Core & Performance by @frank890417 @NalinDalal @dontwanttothink, with thanks to @davepagurek @limzykenneth @perminder-17 for reviews
Tools for Writing Accessible sketches
The next release focuses on expanding this quite of tools, but support for multilingual support in screen readers has been added in #9116 by @Jextic with stewardship and guidance by @perminder-17
Documentation and Bugfixes
Stability improvements and bugfixes by @limzykenneth @harshiltewari2004 @slash-init @Pcmhacker-piro @skyyash
thisreference by @limzykenneth in #9370Documentation improvements by @aashishpanthi @skyyash @MarsGray @Goutte @TheNetherWatcher @ksen0 @Ayush4958 @BhumitSahani @vamshi567bh @j-xsen
p5.js Library is a Community Effort
Stewards & Mentors
Every PR is reviewed by at least one maintainer or steward, most of whom are volunteers. The work in this release was supported by thoughtful comments, reviews, discussions, and mentorship by @davepagurek @diyaayay @eupthere @ksen0 @limzykenneth @mingness @perminder-17 @skyyash @Vaivaswat2244. Additional special thanks to @aashu2006 @Ayush4958 @bhabishnu and @lirenjie95 for your support with reviews!
Welcome to first-time contributors! 🎉
Full Changelog: processing/p5.js@v2.3.0...v2.4.0
v2.3.4Compare Source
This patch release includes a couple of bugfixes. Use this version by including:
What's Changed
p5.VERSION. This was the result of a problem during the previous patch release, and the problem is fixed in2.3.4preload()was used.stablebranch to improve the new release process.Work continues (in the
mainbranch) toward 2.4, but this atomic patch makes bugfixes available sooner, following our recent approach to patch releases.Full Changelog: processing/p5.js@v2.3.3...v2.3.4
v2.3.3Compare Source
This patch release includes a security hardening measure, a couple of bugfixes, and documentation updates.
Use this version by including:
In #9145 @limzykenneth introduces
MAX_GIF_PIXELS, a static property that defines how large, in total pixels, a GIF image is allowed to be loaded into a p5 sketch. The default value is 16,000,000. This means an image's width multiplied by its height must not exceed that value. The property can be set higher if needed. This limitation prevents a GIF with a very large canvas from taking up a lot of browser memory ("decompression bomb"). This patch addresses a security vulnerability report by @slash-init, thanks for reporting! Security vulnerabilities can be reported according to the SECURITY.md policy.In #9006 @roymacdonald spotted and patched a typo in quaternion multiplication, adding tests as well. In #9039 @xdroberto fixed a Friendly Error System (FES) parameter validation bug that @TakagiHitoshi spotted.
Finally, in #9118 @ksen0 added initial documentation of p5's new Decorators API. This API is mainly aimed at addon authors, but is also used throughout the p5.js library code. In programming, a decorator helps to reduce duplicated code. In p5.js, decorators are applied using
p5.registerDecoration(pattern, decorator). They have been supported since version 2.3.0, and follow the TC39 proposal as closely as possible. The new contributor guide is for p5.js code contributors who would like to learn when to use a decorator, and how.Work continues (in the
mainbranch) toward 2.4, but this atomic patch makes recent security updates and bugfixes available sooner, following our recent approach to patch releases.🎉 Thanks to all contributors & stewards!
Full Changelog: processing/p5.js@v2.3.2...v2.3.3
v2.3.2: Patch: Path performance & loading animationCompare Source
This patch improves 2D paths and adds a loading animation to display when
setup()takes a long time.@okra-sf reported how using
beginShape/endShapewith manyvertexcalls created slowdowns in v2 compared to v1. Work in #9025 on speeding up how paths are drawn included extensive benchmarking, and was reviewed by @davepagurek @VANSH3104 and @treeraoThe loading animation was added in #8997 by @Jextic and @gojoshin as part of the CodeDay program, and reviewed by @limzykenneth and @ksen0
🎉 Thanks to all contributors & stewards!
Full Changelog: processing/p5.js@v2.3.1...v2.3.2
v2.3.1Compare Source
2.3.1 Hex codes in shaders and continued p5.strands development;
tint()and other fixes;HDRrenamed toP3This patch introduces new p5.strands features, improvements to shapes & SVG handling, and bugfixes across WebGL and WebGPU. It also renames the color space previously called HDR to P3 for accuracy.
loadImage(), applyingtint()to images in 2D mode, framebuffers with custom pixel densities,orbitControl()after swiping outside the canvas,mouseIsPressedbehavior after clicking DOM elements, andline(),point(),triangle(),quad(),rect()(including with rounded corners, like in the example below)randomGaussian()andcolor()support inside p5.strands shader code,instanceIndexfor instanced rendering,TRIANGLE_FANdrawing in both WebGL and WebGPU, custom shaders that setuSamplerviasetUniform(), hooks that return objects should work, custom shaders should be able to use version directives, andmouseXandwidthin instance mode with p5.strands shadersYou can start using this updated version in this starter sketch! Or load both p5.js and WebGPU mode by adding these two script tags to your sketch:
To use WebGPU mode in
createCanvasnote theasync/await, which is needed for WebGPU but not WebGL:What's new in p5.strands
randomGaussian()is available in p5.strands code - see the static example in the starter sketch or below, which also shows more p5.js-style, beginner-friendly colors.Configuration
📅 Schedule: (UTC)
🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
♻ Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
🔕 Ignore: Close this PR and you won't be reminded about this update again.
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