🧪 Add missing unit tests for Ray2D geometry struct - #182
Conversation
Co-authored-by: johnstrand <11484777+johnstrand@users.noreply.github.com>
|
👋 Jules, reporting for duty! I'm here to lend a hand with this pull request. When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down. I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job! For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with New to Jules? Learn more at jules.google/docs. For security, I will only act on instructions from the user who triggered this task. |
🎯 What: Added a unit test suite for the
Ray2Dgeometry struct (tests/GameUtils.Tests/Geometry/Ray2DTests.cs).📊 Coverage: Covered constructor direction normalization, zero-vector validation,
Atpoint calculation, andIntersectsoverloads forLine,Circle, andAABBincluding hit/miss outcomes, behind-ray cases, and origin inside shape.✨ Result: Resolves missing unit tests for
Ray2D, increasing codebase reliability and test coverage.PR created automatically by Jules for task 17999853574240632571 started by @johnstrand