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Blazing-fast, Rust Engine Windows code editor with Multi AI-Integration

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Breeze Code

A free code editor for Windows with AI agents built in

Ask for a change in plain words. Claude Code, Codex, Antigravity or a local model makes it,
and you see every file it reads, every edit and every command while it works.

Download for Windows  ·  Website  ·  FAQ  ·  Report a bug


Version Platform Price License
Electron TypeScript Rust Size

Agents · Several agents at once · The editor · Git · Breeze Space · Settings · Everything else · Getting started · Project layout · License


Breeze Code with app.js open. Claude is editing it in the agents panel on the right, and the files it is working on are tagged Builder in the explorer

Claude adding a search box to a small project. The files it's editing are tagged in the explorer, and each step shows in the chat.


What it is

  • An editor first. Tabs, split editors, a terminal, Git, a debugger, live preview and language servers. All of it works with no agent connected.
  • Agents you already have. Breeze finds Claude Code, Codex and Antigravity on your PC and uses their own sign-in. Or point it at a local model.
  • Free. No plans or credits. You only pay for an agent if you pick a paid one, and a local model needs no internet at all.
  • Local. Your files stay on your PC. API keys and sign-in tokens are encrypted with the Windows keychain. Updates ask before they download.

Agents

Agent How Breeze talks to it Usage shown in Settings
Claude Code The claude CLI Tokens this month, plus the 5-hour, weekly and weekly Fable limits
Codex The codex CLI Tokens this month, plus its plan window
Antigravity Antigravity's agent service Antigravity doesn't report usage
Local model Ollama, LM Studio or any OpenAI-compatible server None, it runs on your PC

Each prompt runs in one of three modes:

  • Ask answers questions and doesn't change files.
  • Build makes the changes.
  • Plan writes a numbered plan first. You approve it or ask for changes, then it gets built.

Every read, edit and command shows up in the agents panel as it happens. Pick each agent's model and effort from its chip. By default agents stay inside the project and keep out of .env and .git; Settings → Agents has a Full access switch if you want to lift that.

Past chats are saved per project. New chat files the current one away and the clock button brings it back.

Several agents in one prompt

@mention agents from different companies in one prompt and each takes a part of the job. Before they start, each one claims the files it will touch. If two claim the same file, you choose who gets it. Then they work at the same time, and every line in the chat says which agent wrote it. If an agent edits a file it didn't claim, Breeze undoes that edit and tells you.

flowchart LR
    P["Your prompt<br/>@Claude frontend<br/>@Codex backend"] --> S{"Breeze splits<br/>the task"}
    S --> C["Claude claims<br/>src/ui/, index.html"]
    S --> X["Codex claims<br/>server/, package.json"]
    C & X --> O{"Overlap?"}
    O -- "yes" --> Y["You pick<br/>who gets it"]
    O -- "no" --> B
    Y --> B["Both work<br/>at the same time"]
    B --> L["One chat,<br/>every line tagged"]
    B -. "edits another<br/>agent's file" .-> G["Breeze undoes it<br/>and tells you"]
Loading

Claude and Codex working from one prompt, with a Who does what card showing each agent's files and who owns the overlap

The editor

styles.css open with colour swatches next to each hex value, and the live preview of index.html on the right

A stylesheet with colour swatches, and the page it styles in the live preview.

  • Tabs and splits. Drag tabs to reorder them or drop one to the side to split the editor. Minimap, auto save, go to file or line, find and replace.
  • Huge files. Text files open and save through a small Rust engine that runs next to the app. Only the lines on screen are drawn, so files up to 2 GB open and edit without loading the whole thing into the editor.
  • Language servers. Completions, hover, go to definition, find references, rename, and errors underlined as you type. JavaScript and TypeScript work out of the box. Python, Rust, Go and C/C++ use pyright, rust-analyzer, gopls or clangd if you have them installed.
  • Colour swatches. Every hex colour gets a small box of that colour. Click it to open a picker; each change is one undo step.
  • Multi-cursor. Alt+Click adds a cursor. Ctrl+D picks the next match, Ctrl+Shift+L picks all of them, Shift+Alt+drag selects a column.
  • Emmet. Type ul>li*3 in HTML, JSX or CSS and press Tab.
  • Live preview. Open index.html beside your code and it refreshes as you type. Right-click an element to see its tag, id and classes. Markdown files preview as formatted pages.
  • Command Palette. Ctrl+Shift+P or F1, then type a few letters of any command. The ones you used last come first.

Run and debug

  • Run with F5. Python, C, C++, C#, Java and Rust run on the compilers already on your PC (Cargo projects too). If one is missing, Breeze tells you what to install. JavaScript runs on Node in the terminal.
  • Debugger. Step through Python, JavaScript, TypeScript, C, C++, C#, Rust and Java. Click a line number (or press F9) to set a breakpoint, then watch variables, the call stack and your program's output.
  • Notebooks. .ipynb files open as cells you can edit and run in Python. Text, tables, images and matplotlib plots show as outputs.
What each debugger needs
Language Needs
Python debugpy (Breeze offers to install it)
JavaScript, TypeScript Node. TypeScript needs Node 22.18 or newer
C, C++, Rust GCC and GDB 14 or newer (MinGW-w64 from MSYS2 or WinLibs)
C# The .NET SDK. Breeze downloads the netcoredbg debugger when you ask
Java A JDK. Watches read variables and fields but don't evaluate other expressions
The debugger paused on a breakpoint, with the call stack, variables, watches and program output
The debugger stopped at a breakpoint
The Command Palette filtering commands by the word toggle
The Command Palette

Git and pull requests

Source Control with three changed files, a commit message typed in, a list of checkpoints, and the diff of app.js

  • Stage, discard, commit and push from Source Control. Commits are listed as checkpoints, with the branch graph.
  • Click a changed file to see its diff.
  • Files an agent is editing are marked in the explorer and on their tabs.
  • Pull requests. Read, comment on, merge or close GitHub pull requests without leaving Breeze.
  • Merge conflicts are resolved in a separate worktree, so your own checkout is never touched. Conflict Duel has one agent argue for each side, then a third proposes a merged version you can accept, edit or reject.

Breeze Space

Breeze Space with a question about converting miles to kilometres and Claude's reply as a snippet.py code card

A chat-only view with no editor. Code in a reply becomes a card you can copy or save in one click. You can open a terminal beside the chat, and chats are grouped by the folder they started in. Switch between Breeze Space and the editor with the button at the top right.

Breeze Space with a terminal panel open beside the chat
A terminal beside the chat
Vibe Code Mode over the dimmed editor, with a feed card and the agent's live status
Vibe Code Mode

Vibe Code Mode dims the editor and plays an Instagram or Facebook feed while an agent works. A card tells you when the code is ready. It works in Breeze Space too.

Settings and usage

Settings, Agents page, with the installed agents, the Full access switch, Claude's 5-hour and weekly limits, and a tokens per day chart Settings, Appearance page, with theme cards, the Glass switch, syntax colour presets and custom colours
Agents. Install and sign in to agents, set the default, turn on full access, and see how much of each plan you've used. Appearance. Dark, high contrast and light themes. Glass makes the window see-through, or set your own background picture. Pick a syntax colour preset or your own colours, and the font size.

Home, Agent tab, showing tokens this month, plan limits, and a tokens per day chart with an estimated API cost

Home → Agent: 30 days of token use per agent and what it would have cost at API prices (an estimate).

Everything else

Home New file, open folder or clone a repository, your recent projects and your GitHub contributions
First launch Looks for coding agents, Git, Node.js and your compilers, and lets you pick a theme and an agent
Friends Add friends by email and see who's online and what they're working on. You can hide your project name or stop sharing
Terminal A built-in terminal. Pop it out into its own window (with a system info banner) and the same sessions keep running
Skills and MCP Browse the skills and plugins your agents load, share skills between agents, and connect MCP servers for Claude Code without editing its config
Workspace sync Move workspaces between computers signed in to the same account, stored in a private GitHub repo or Google Drive's hidden app folder
Image attachments Drop or paste images into a prompt. Pasted images go to a temp folder, so nothing is added to your project
Local models Requests stay small (a project map, ranged file reads and snippet edits) so they fit a small context window
Accounts Sign in with GitHub or Google, with more than one account
What's new After an update, the first launch shows that release's notes once
Reopens where you left off Breeze starts in the view you last used
Discord Rich Presence shows what you're working on
Sounds Small sounds for clicks, typing and agents, with a volume slider

Getting started

You need Node.js 20 or newer. To build the document engine you also need Rust.

npm install
npm run build:engine
npm start

npm start compiles the TypeScript (main process and renderer) and opens the app. The compiled .js files are build output and aren't committed.

Tip

Run npm run build once, then open src/renderer/breeze.html in a browser for a demo of the UI with a sample project and canned agent runs. No Electron needed.

Script What it does
npm start Compile and run the app
npm run build Compile TypeScript only
npm run watch Compile on change
npm run build:engine Build the Rust document engine
npm test Compile, syntax-check the main process and run the tests
npm run test:engine Run the engine's Rust tests
npm run dist Build the Windows installer into dist/

Configuration

Sign-in and Discord presence need client ids. Copy the example file and fill in your own:

cp breeze.config.example.json breeze.config.json

Or put them in a .env file next to main.js:

BREEZE_GITHUB_CLIENT_ID=
BREEZE_GOOGLE_CLIENT_ID=
BREEZE_GOOGLE_CLIENT_SECRET=
BREEZE_DISCORD_CLIENT_ID=

Environment variables override the config file. Both breeze.config.json and .env are gitignored; don't commit them.

  • GitHub: create an OAuth App and enable Device Flow (no secret needed).
  • Google: create a Desktop app OAuth client.
  • Discord: create an application and use its Application ID.

Tip

Breeze assumes a local model has a 4k-token context on Ollama and 8k elsewhere. If you raised your server's context size, set llmContext in Breeze's saved state so the agent can use the extra room.

Building the installer

npm run dist

This writes breeze.config.json from your .env (scripts/write-config.js), builds the engine, then builds dist/Breeze Code Setup <version>.exe with electron-builder.

Warning

The installer is unsigned, so Windows SmartScreen may warn on other machines. Anything bundled into an installer can be extracted by whoever has it, so only put public client ids (and Google's desktop-app secret, which isn't confidential) in .env when building.

Project layout

flowchart TB
    subgraph R["Renderer · src/renderer"]
        UI["breeze.html + breeze.css"]
        F["breeze/*.ts<br/>one file per feature"]
        E["editcore.ts + codeview.ts<br/>the code editor"]
    end
    PL["preload.ts<br/>the bridge"]
    subgraph M["Main process · src/main"]
        MJ["main.ts<br/>files, terminal, Git, auth, runs"]
        T["team.ts + mentions.ts<br/>multi-agent prompts"]
        G["guard.ts + pathguard.ts<br/>path and command safety"]
        TC["toolchains.ts<br/>compilers for F5"]
        AB["agentbrain.ts<br/>local model context"]
        EN["engine.ts<br/>engine client"]
    end
    RE["Rust engine · engine/<br/>opens, edits and saves text"]
    subgraph A["Agents"]
        CL["Claude Code CLI"]
        CX["Codex CLI"]
        AG["Antigravity"]
        LL["Local model server"]
    end
    R <--> PL <--> M
    EN <--> RE
    MJ --> CL & CX & AG
    AB --> LL
Loading
Path Purpose
src/main/main.ts Electron main process: files, terminal, agent runs, usage, Git, auth
src/main/team.ts, mentions.ts Splitting one prompt between several agents, file claims and crossings
src/main/agentbrain.ts The local model's context budget, project map and file-tool formats
src/main/antigravityAgentService.ts Talks to Antigravity's agent service
src/main/engine.ts, docregistry.ts Starts the Rust engine and tracks the documents open in it
src/main/preload.ts Bridge between the main process and the UI
src/main/toolchains.ts Compiler and tool detection for Run
src/main/lsp.ts Language servers
src/main/debug*.ts, dap.ts, cdp.ts, jdwp.ts Debugger backends (Python, Node, GDB, .NET, Java)
src/main/kernel.ts Python kernels for notebooks
src/main/github.ts, prconflict.ts Pull requests and conflict resolution in a throwaway worktree
src/main/skills.ts, mcp.ts Skills, plugins and MCP servers
src/main/sync.ts, friends.ts Workspace sync and Friends
src/main/previewServer.ts, previewInspector.ts The live preview and its element inspector
src/main/pricing.ts API-price estimates for Home's Agent tab
src/main/discord.ts Discord Rich Presence
src/main/guard.ts, pathguard.ts Path and command safety checks
src/renderer/breeze.html, breeze.css UI
src/renderer/breeze/ Renderer logic, one file per feature, loaded in order by breeze.html
src/renderer/editcore.ts, codeview.ts The editor's position logic and its virtualized text surface
engine/ The Rust document engine (opening, editing, undo journal, search, saving)
assets/brand/ · fonts/ · icons/ App icon and wordmarks · bundled fonts · agent and feed logos
runtime/ C runtime helpers
scripts/ Build helpers
docs/screenshots/ Screenshots used in this README
test/ Tests

Team

Member Role
@itsphatto Founder and Lead Software Engineer
@sapfire151 Co-Founder, Lead Frontend Developer and UI/UX Designer
@LangZab Contributor, Emotional Support
@esrazti The Origin

License

Breeze Code is free, source-available software under the Breeze Code Source-Available License. You can read the source and use Breeze Code for anything, including commercial work. You can't copy its code into other projects or redistribute it, changed or not. Versions published before November 7, 2026 stay under the MIT License.

About

Blazing-fast, Rust Engine Windows code editor with Multi AI-Integration

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