A Claude skill for building photorealistic 3D models and whole environments directly in Blender through the Blender MCP tools: props, product shots, interiors, streets and stations. It covers planning, clean geometry, modular kits, PBR materials with real wear, lighting, a physical camera, colour management, compositing, animation, quality checks and saving the .blend.
| Path | What it is |
|---|---|
hyperrealistic-blender-modeler/ |
The skill: SKILL.md, agents/, references/, scripts/, evals/ |
hyperrealistic-blender-modeler.skill |
The packaged skill (zip), ready to install |
hyperrealistic-blender-modeler-workspace/ |
Development workspace: eval runs and benchmarks, the review page, snapshots and backups |
hyperrealistic-blender-modeler/agents/ holds prompts for subagents the skill can start:
- reference-researcher: real dimensions, construction, materials, wear and lighting for the subject
- render-critic: a fresh review of a test render, ranked by what makes it look CG
- scene-auditor: read-only, data-backed check of scale, materials, camera, bounces and lights
- headless-chunk-worker: builds or renders one chunk of a large scene in a background Blender process
Upload hyperrealistic-blender-modeler.skill in Claude, or copy the hyperrealistic-blender-modeler/ folder into your skills folder (e.g. ~/.claude/skills/).
Many practitioner rules in the reference files were adapted from blender-hyperrealism-skill by Bartłomiej Kusiak (MIT). See hyperrealistic-blender-modeler/references/CREDITS.md.