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a claude skill that allows you to make hyperrealistic 3d models in blender using blender mcp server

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Blender Photoreal Skill

A Claude skill for building photorealistic 3D models and whole environments directly in Blender through the Blender MCP tools: props, product shots, interiors, streets and stations. It covers planning, clean geometry, modular kits, PBR materials with real wear, lighting, a physical camera, colour management, compositing, animation, quality checks and saving the .blend.

What's here

Path What it is
hyperrealistic-blender-modeler/ The skill: SKILL.md, agents/, references/, scripts/, evals/
hyperrealistic-blender-modeler.skill The packaged skill (zip), ready to install
hyperrealistic-blender-modeler-workspace/ Development workspace: eval runs and benchmarks, the review page, snapshots and backups

Helper agents

hyperrealistic-blender-modeler/agents/ holds prompts for subagents the skill can start:

  • reference-researcher: real dimensions, construction, materials, wear and lighting for the subject
  • render-critic: a fresh review of a test render, ranked by what makes it look CG
  • scene-auditor: read-only, data-backed check of scale, materials, camera, bounces and lights
  • headless-chunk-worker: builds or renders one chunk of a large scene in a background Blender process

Install

Upload hyperrealistic-blender-modeler.skill in Claude, or copy the hyperrealistic-blender-modeler/ folder into your skills folder (e.g. ~/.claude/skills/).

Credits

Many practitioner rules in the reference files were adapted from blender-hyperrealism-skill by Bartłomiej Kusiak (MIT). See hyperrealistic-blender-modeler/references/CREDITS.md.

About

a claude skill that allows you to make hyperrealistic 3d models in blender using blender mcp server

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