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build(deps): bump haze from 2.0.0-alpha03 to 2.0.0-alpha04 - #1234

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build(deps): bump haze from 2.0.0-alpha03 to 2.0.0-alpha04#1234
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Bumps haze from 2.0.0-alpha03 to 2.0.0-alpha04.
Updates dev.chrisbanes.haze:haze from 2.0.0-alpha03 to 2.0.0-alpha04

Release notes

Sourced from dev.chrisbanes.haze:haze's releases.

2.0.0-alpha04

See CHANGELOG.md for details.

Changelog

Sourced from dev.chrisbanes.haze:haze's changelog.

2.0.0-alpha04 2026-08-08 { id="2.0.0-alpha04" }

Highlights

Revamped Effect APIs

Alpha04 replaces the mutable, nested effect DSL with typed modifiers and explicit rendering policies. Blur now uses Modifier.hazeBlur, while Glass uses Modifier.hazeGlass. Each modifier declares its input (HazeInput.Sources or HazeInput.Content), Style, sampling policy, and layer behavior directly:

Modifier.hazeBlur(
    input = HazeInput.Sources(hazeState),
    style = HazeBlurStyle {
        blurRadius(20.dp)
    },
    sampling = HazeSampling.Adaptive,
)

HazeBlurStyle and GlassStyle are now immutable, replayable configurations that can be shared between modifiers and extended with then. Custom effects use a typed HazeEffectFactory with a renderer owned by each modifier node, keeping mutable rendering resources out of shareable Style objects. See the Haze 2.0 migration guide for before-and-after examples.

New haze-glass Library (Experimental)

This release introduces haze-glass, a new multiplatform library for building refraction-driven Glass effects with Haze. It combines refraction, depth blur, tint, Fresnel and ambient lighting, specular highlights, dispersion, progressive blur, and interactive hover, focus, and press responses behind one portable API.

2.0.0-alpha04 is the library's first public release on Maven Central. Add the core Haze library and haze-glass with the same version:

dependencies {
    implementation("dev.chrisbanes.haze:haze:2.0.0-alpha04")
    implementation("dev.chrisbanes.haze:haze-glass:2.0.0-alpha04")
}

Start with Modifier.hazeGlass and GlassStyle. The library uses the same API across supported platforms and gracefully falls back when a platform cannot provide a requested optical effect. haze-glass is experimental, is gated by @ExperimentalHazeApi, and may change before Haze 2.0 is stable.

Breaking Changes

... (truncated)

Commits
  • 45477c0 Prepare for release 2.0.0-alpha04
  • f5b3ba5 Document revamped alpha04 APIs
  • e94a4be Update roborazzi to v1.71.0
  • 9518ccb Prepare alpha04 release documentation
  • 1ae2667 Document Glass performance reference measurements
  • 334557d Refresh guidance for recent Haze 2 changes (#1196)
  • 9d72a6e Reject invalid Glass configuration at construction (#1195)
  • 4ffcb23 Document portable Glass fallback behavior (#1194)
  • b503d7d Resolve Glass light position from Alignment (#1193)
  • 2c95760 Rename fixed Glass optics and add direct DSL (#1192)
  • Additional commits viewable in compare view

Updates dev.chrisbanes.haze:haze-blur from 2.0.0-alpha03 to 2.0.0-alpha04

Release notes

Sourced from dev.chrisbanes.haze:haze-blur's releases.

2.0.0-alpha04

See CHANGELOG.md for details.

Changelog

Sourced from dev.chrisbanes.haze:haze-blur's changelog.

2.0.0-alpha04 2026-08-08 { id="2.0.0-alpha04" }

Highlights

Revamped Effect APIs

Alpha04 replaces the mutable, nested effect DSL with typed modifiers and explicit rendering policies. Blur now uses Modifier.hazeBlur, while Glass uses Modifier.hazeGlass. Each modifier declares its input (HazeInput.Sources or HazeInput.Content), Style, sampling policy, and layer behavior directly:

Modifier.hazeBlur(
    input = HazeInput.Sources(hazeState),
    style = HazeBlurStyle {
        blurRadius(20.dp)
    },
    sampling = HazeSampling.Adaptive,
)

HazeBlurStyle and GlassStyle are now immutable, replayable configurations that can be shared between modifiers and extended with then. Custom effects use a typed HazeEffectFactory with a renderer owned by each modifier node, keeping mutable rendering resources out of shareable Style objects. See the Haze 2.0 migration guide for before-and-after examples.

New haze-glass Library (Experimental)

This release introduces haze-glass, a new multiplatform library for building refraction-driven Glass effects with Haze. It combines refraction, depth blur, tint, Fresnel and ambient lighting, specular highlights, dispersion, progressive blur, and interactive hover, focus, and press responses behind one portable API.

2.0.0-alpha04 is the library's first public release on Maven Central. Add the core Haze library and haze-glass with the same version:

dependencies {
    implementation("dev.chrisbanes.haze:haze:2.0.0-alpha04")
    implementation("dev.chrisbanes.haze:haze-glass:2.0.0-alpha04")
}

Start with Modifier.hazeGlass and GlassStyle. The library uses the same API across supported platforms and gracefully falls back when a platform cannot provide a requested optical effect. haze-glass is experimental, is gated by @ExperimentalHazeApi, and may change before Haze 2.0 is stable.

Breaking Changes

... (truncated)

Commits
  • 45477c0 Prepare for release 2.0.0-alpha04
  • f5b3ba5 Document revamped alpha04 APIs
  • e94a4be Update roborazzi to v1.71.0
  • 9518ccb Prepare alpha04 release documentation
  • 1ae2667 Document Glass performance reference measurements
  • 334557d Refresh guidance for recent Haze 2 changes (#1196)
  • 9d72a6e Reject invalid Glass configuration at construction (#1195)
  • 4ffcb23 Document portable Glass fallback behavior (#1194)
  • b503d7d Resolve Glass light position from Alignment (#1193)
  • 2c95760 Rename fixed Glass optics and add direct DSL (#1192)
  • Additional commits viewable in compare view

Updates dev.chrisbanes.haze:haze-blur-materials from 2.0.0-alpha03 to 2.0.0-alpha04

Release notes

Sourced from dev.chrisbanes.haze:haze-blur-materials's releases.

2.0.0-alpha04

See CHANGELOG.md for details.

Changelog

Sourced from dev.chrisbanes.haze:haze-blur-materials's changelog.

2.0.0-alpha04 2026-08-08 { id="2.0.0-alpha04" }

Highlights

Revamped Effect APIs

Alpha04 replaces the mutable, nested effect DSL with typed modifiers and explicit rendering policies. Blur now uses Modifier.hazeBlur, while Glass uses Modifier.hazeGlass. Each modifier declares its input (HazeInput.Sources or HazeInput.Content), Style, sampling policy, and layer behavior directly:

Modifier.hazeBlur(
    input = HazeInput.Sources(hazeState),
    style = HazeBlurStyle {
        blurRadius(20.dp)
    },
    sampling = HazeSampling.Adaptive,
)

HazeBlurStyle and GlassStyle are now immutable, replayable configurations that can be shared between modifiers and extended with then. Custom effects use a typed HazeEffectFactory with a renderer owned by each modifier node, keeping mutable rendering resources out of shareable Style objects. See the Haze 2.0 migration guide for before-and-after examples.

New haze-glass Library (Experimental)

This release introduces haze-glass, a new multiplatform library for building refraction-driven Glass effects with Haze. It combines refraction, depth blur, tint, Fresnel and ambient lighting, specular highlights, dispersion, progressive blur, and interactive hover, focus, and press responses behind one portable API.

2.0.0-alpha04 is the library's first public release on Maven Central. Add the core Haze library and haze-glass with the same version:

dependencies {
    implementation("dev.chrisbanes.haze:haze:2.0.0-alpha04")
    implementation("dev.chrisbanes.haze:haze-glass:2.0.0-alpha04")
}

Start with Modifier.hazeGlass and GlassStyle. The library uses the same API across supported platforms and gracefully falls back when a platform cannot provide a requested optical effect. haze-glass is experimental, is gated by @ExperimentalHazeApi, and may change before Haze 2.0 is stable.

Breaking Changes

... (truncated)

Commits
  • 45477c0 Prepare for release 2.0.0-alpha04
  • f5b3ba5 Document revamped alpha04 APIs
  • e94a4be Update roborazzi to v1.71.0
  • 9518ccb Prepare alpha04 release documentation
  • 1ae2667 Document Glass performance reference measurements
  • 334557d Refresh guidance for recent Haze 2 changes (#1196)
  • 9d72a6e Reject invalid Glass configuration at construction (#1195)
  • 4ffcb23 Document portable Glass fallback behavior (#1194)
  • b503d7d Resolve Glass light position from Alignment (#1193)
  • 2c95760 Rename fixed Glass optics and add direct DSL (#1192)
  • Additional commits viewable in compare view

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Bumps `haze` from 2.0.0-alpha03 to 2.0.0-alpha04.

Updates `dev.chrisbanes.haze:haze` from 2.0.0-alpha03 to 2.0.0-alpha04
- [Release notes](https://github.com/chrisbanes/haze/releases)
- [Changelog](https://github.com/chrisbanes/haze/blob/main/CHANGELOG.md)
- [Commits](chrisbanes/haze@2.0.0-alpha03...2.0.0-alpha04)

Updates `dev.chrisbanes.haze:haze-blur` from 2.0.0-alpha03 to 2.0.0-alpha04
- [Release notes](https://github.com/chrisbanes/haze/releases)
- [Changelog](https://github.com/chrisbanes/haze/blob/main/CHANGELOG.md)
- [Commits](chrisbanes/haze@2.0.0-alpha03...2.0.0-alpha04)

Updates `dev.chrisbanes.haze:haze-blur-materials` from 2.0.0-alpha03 to 2.0.0-alpha04
- [Release notes](https://github.com/chrisbanes/haze/releases)
- [Changelog](https://github.com/chrisbanes/haze/blob/main/CHANGELOG.md)
- [Commits](chrisbanes/haze@2.0.0-alpha03...2.0.0-alpha04)

---
updated-dependencies:
- dependency-name: dev.chrisbanes.haze:haze
  dependency-version: 2.0.0-alpha04
  dependency-type: direct:production
  update-type: version-update:semver-patch
- dependency-name: dev.chrisbanes.haze:haze-blur
  dependency-version: 2.0.0-alpha04
  dependency-type: direct:production
  update-type: version-update:semver-patch
- dependency-name: dev.chrisbanes.haze:haze-blur-materials
  dependency-version: 2.0.0-alpha04
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot Bot added dependencies Pull requests that update a dependency file type: build Build system, Gradle, dependencies labels Aug 14, 2026
@github-actions github-actions Bot added the area: build-system Gradle, convention plugins, build-logic label Aug 14, 2026
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