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Pass owner ball to audio emitters - #134
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Space objects and effect roots pass their ball (translation curve) to their observers and, through EveChildUpdateParams, to child containers and EveChildAudio. Audio forwards it to destiny's sightline query, which skips that ball's own collision geometry, so deployables and walls no longer occlude their own emitters.
CCPNobody
reviewed
Oct 28, 2026
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
filipppavlov
reviewed
Nov 3, 2026
filipppavlov
approved these changes
Nov 6, 2026
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Summary
Emitters on a deployable or wall were occluded by that object's own collision, because destiny's sightline query didn't know which ball an emitter belongs to.
EveSpaceObject2andEveEffectRoot2now passm_ballPositionto their audio emitters throughITr2AudParentBall: directly to their observers, and throughEveChildUpdateParams::ballPositiontoEveChildContainerobservers andEveChildAudio. Destiny skips that ball's geometry for the emitter. It is set every frame, likeSetVisibility, and audio ignores unchanged values.Depends on carbonengine/trinityaudioapi#11.
Testing