Open the lab: bnitech-lab.github.io → · by Dawn
|
AI tools → Claude Code skills, mods and the agents I run every day |
Web and backend → Sites, APIs and services, from school to work |
Apps → Desktop, mobile and command-line tools |
|
Games → One game per language I learned, and more |
Study → Lectures, notes, study plans and practice |
Life → Plans, events and records that are not software |
| Year | Game | Built with |
|---|---|---|
| 2011 | BLUE DICE GAME A two-player dice race on a 19-square board, my first university team project. Finished |
Visual Basic 6 |
| 2011 | Mukbo DB A console maze game: steer DB around the map and eat every piece of bread. Stopped mid-build |
C++, Windows console |
| 2011 | Rolly Poly A two-player property-trading board game by a team of three. Stopped mid-build |
VB.NET |
| 2011 | Teris A console Tetris with hold, combos and a two-piece preview. A 2026 macOS port is kept private. Finished |
C, Windows console |
| 2012 | Space Shooter A Galaga-style shooter on the plain Win32 API, one stage playable. Stopped mid-build |
C++, Win32 GDI |
| 2012 | PackMan plus Eat every coin while robots roam, with items and three difficulty levels. Finished |
Java, Swing |
| 2014 | Angry Pokemons An Android side-scrolling action game, an unofficial student fan game. Finished |
Java, Android |
| 2015 | WarmyLand A first-person 3D exploration adventure on a penguin planet; I led the Unity development. Finished |
Unity, C#, 3ds Max |
| 2016 | 3D Maze A 3D maze escape with three camera views, made by a team of three. Finished |
C++, OpenGL |
| 2017 | CrashTower A real-time card battle prototype for Android by a student team. Stopped mid-build |
Java, Android |
| 2026 | Vancouver Month A turn-based month as a newcomer in Vancouver: pick a room by its total cost, then one action a day. It grew into a 3D town in the browser. In progress |
Kotlin, JVM and JS |
Teris lives in my first GitHub account and WarmyLand in the university game club's organization. The rest live here.