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beyond-all-reason
RecoilEngine
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Comfortable display density
Compact display density
Polygon collision volume
#3471
·
Solomon-Nomros
opened
Oct 12, 2026
·
·
1
Sound: reopen the SDL device in the loopback device's format
#3470
·
moss-orbit-9f339e
opened
Oct 12, 2026
Contributor
·
·
1
1
Shaders: no NaN from the sky below the horizon, water fresnel, ground normals and Lua decals
#3469
·
moss-orbit-9f339e
opened
Oct 12, 2026
Contributor
·
·
1
ProjectileDrawer: set fx shader flags before Enable()
#3468
·
moss-orbit-9f339e
opened
Oct 12, 2026
Contributor
·
·
1
Projectiles: update unsynced projectiles from a pointer copy
#3467
·
moss-orbit-9f339e
opened
Oct 12, 2026
Contributor
·
·
1
CMake: make the LTO option work with GCC and MinGW
area: devops/gitops
#3465
·
moss-orbit-9f339e
opened
Oct 10, 2026
Contributor
·
·
1
Lua VM: small exact speed-ups in the Lua 5.1 interpreter
#3464
·
moss-orbit-9f339e
opened
Oct 10, 2026
Contributor
·
·
8
Replay server: use a free port when the host port is taken
#3460
·
moss-orbit-9f339e
opened
Oct 9, 2026
Contributor
·
·
2
QTPFS: no null write for synced Spring.RequestPath
area: Pathfinding
#3459
·
moss-orbit-9f339e
opened
Oct 9, 2026
Contributor
·
·
1
1
Reuse the deferred terrain depth instead of copying the depth buffer
#3458
·
Ruwetuin
opened
Oct 9, 2026
Member
·
·
BumpWater: update the shore-wave coastmap on the GPU
#3457
·
Ruwetuin
opened
Oct 9, 2026
Member
·
·
Add synced target lifecycle callins for virtual command queues
#3454
·
eun-ice
opened
Oct 9, 2026
Contributor
·
·
3
Changelog for #3376
#3450
·
sprunk
opened
Oct 8, 2026
Collaborator
·
·
Performance 26 PR stack (test)
#3449
·
Ruwetuin
opened
Oct 8, 2026
Member
·
·
1
QTPFS: wait for the background path searches before changing the registry
#3448
·
Ruwetuin
opened
Oct 8, 2026
Member
·
·
2
LuaVAO: stop rebuilding the VAO on every draw when not all three buffers are attached
#3446
·
Ruwetuin
opened
Oct 7, 2026
Member
·
·
3
BumpWater: skip the water pass while no water is visible
#3444
·
Ruwetuin
opened
Oct 7, 2026
Member
·
·
1
ProjectileDrawer: draw projectile models as GL4 static instances
#3443
·
Ruwetuin
opened
Oct 7, 2026
Member
·
·
Optimizing N attackers with M targets from NxM commands to N + M
#3442
·
eun-ice
opened
Oct 7, 2026
Contributor
·
·
Lua: GL timer queries (
gl.CreateQuery
targets,
gl.QueryCounter
,
gl.GetQueryDelta
) and Tracy GPU zones
#3441
·
Ruwetuin
opened
Oct 7, 2026
Member
·
·
3
added modrule: sensors.requireUpkeep (default false)
#3440
·
Ruwetuin
opened
Oct 6, 2026
Member
·
·
3
Added: terrain changes scan instance bounds
#3439
·
Ruwetuin
opened
Oct 5, 2026
Member
·
·
3
LOS: test terrain changes against the rectangle's centre
#3438
·
Ruwetuin
opened
Oct 5, 2026
Member
·
·
Live ghost transforms: rebuild only after a change
#3437
·
Ruwetuin
opened
Oct 5, 2026
Member
·
·
Model drawer data: per-object data in a vector, smaller chunks
#3436
·
Ruwetuin
opened
Oct 5, 2026
Member
·
·
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