I make tools I wish existed.
Browser extensions, Roblox projects, Minecraft experiments, and whatever I feel like building next.
I bounce between browser extensions, Roblox Studio, and Minecraft projects. I like taking an idea for a feature and seeing if I can actually make it work.
I build solo, mess around with interfaces a lot, and somehow always end up spending an hour fixing one button. I also use Python now and then for small scripts.
A browser extension project with custom Roblox profile and inventory interfaces, appearance settings, and a streamer mode that hides on-screen account details.
JavaScript ยท HTML ยท CSS
Personal project, not affiliated with Roblox.
Working with Luau to make interactive UIs, admin systems, and gameplay experiments. I spend a lot of time on the details, from how a button looks to what it actually does.
Experimenting with Java and Paper: server commands, dialogue-style menus, player utilities, and combat/teleport systems.
Iris.ts is my Vencord userplugin for local Discord profile customization.
SpearTech is a Meteor Client addon with Minecraft spear-related features and utilities.
The pinned repositories below have the code and project details.
I sometimes use AI to help with debugging, understanding errors, or exploring possible fixes. Here's how I handle it:
- AI disclosures: If AI helps create or meaningfully modify a file, I add a comment at the top explaining what it was used for and why. If the assistance affects a whole project, I also note it in that project's README.
- Review and testing: I review AI suggestions myself and test changes before treating them as finished. AI-generated output isn't automatically correct.
- Credits: I aim to credit outside code, resources, and contributors instead of presenting their work as entirely mine.
- Privacy: I avoid sharing credentials, private information, or sensitive project data with AI tools.
- Corrections: If I miss a disclosure or credit, I'll correct it when I notice.
AI is a tool I sometimes use, not a replacement for understanding the code.
have an idea
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make a prototype
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break something (probably)
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figure out why
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fix it, improve it
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ship it



