I architect and ship production-grade software. From real-time database syncing to custom WebAudio engines and automated metadata pipelines, I focus on building systems that scale. Currently exploring the intersection of AI, 3D web experiences, and cross-platform mobile architectures.
- Cross-Platform Mobile Apps: Single codebase React apps deployed to iOS/Android via Capacitor.
- Real-time Web Platforms: Chat, dashboards, and collaborative tools using Supabase & Firebase.
- AI-Powered Tools: Custom LLM wrappers, RAG pipelines, and automated content generators.
- 3D & Generative UI: Immersive web experiences using Three.js and WebGL shaders.
- Music Tech Integrations: API mashups between streaming platforms, metadata providers, and distributors.
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Next.js 15 β’ Zustand β’ TypeScript β’ WebAudio API A high-fidelity exam simulator handling 1200+ questions with O(1) state lookups. Features a custom WebAudio sound engine, canvas-based confetti physics, and a 3.8M-token AI-assisted data pipeline for parsing real shift PDFs into structured JSON packs. |
React β’ Capacitor β’ Supabase Realtime β’ Tailwind A cross-platform messaging architecture. Engineered a low-latency chat infrastructure using Supabase Realtime subscriptions, wrapped in Capacitor for native iOS/Android deployment with offline-first state management. |
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YouTube iframe API β’ MusicBrainz β’ Node.js An automated music distribution pipeline. Bridges streaming APIs with metadata providers (iTunes/MusicBrainz) to fetch rich thumbnails and tags, automating RT uploads to Spotify. |
Three.js β’ WebGL β’ GLSL Shaders An interactive factual visualizer exploring algorithmic rendering and mathematical sequences. Built to make complex numerical patterns visually intuitive through procedural generation. |
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