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Godot 4 #5

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@chucklepie

Hello, have you thought about migrating this to Godot 4 given (I don't think) Godot 4 supports integer scaling.

I tried to convert it myself, but the documentation is somewhat lacking and everything has moved between SceneTree, SubViewPort, Viewport, DisplayServer, etc that I got dizzy and gave up.

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  1. guyguy2001 commented on Jan 13, 2023

    @guyguy2001

    The main 2 changes were:

    • _root was changed from SubViewport to Window (I'm 90% sure it was a SubViewport earlier)
    • A lot of the functions and constants from SceneTree were moved to Window, meaning they now sit on _root

    I've made a bit of progress, but I'm stuck at actually applying the settings the script is overriding

  2. chucklepie commented on Jan 14, 2023

    @chucklepie
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    Thanks. I tried but got stuck on the black bar method calls as they don't exist.

    You'd have thought they would have added integer scaling by now, given in 4 they've added extra pixel scaling to cameras, etc.

  3. pencil commented on Apr 13, 2023

    @pencil

    Has anyone had success porting this to Godot 4? I found this but it's a little more cumbersome to use since it requires a very specific (sub)viewport setup.

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