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Hello, have you thought about migrating this to Godot 4 given (I don't think) Godot 4 supports integer scaling.
I tried to convert it myself, but the documentation is somewhat lacking and everything has moved between SceneTree, SubViewPort, Viewport, DisplayServer, etc that I got dizzy and gave up.
Has anyone had success porting this to Godot 4? I found this but it's a little more cumbersome to use since it requires a very specific (sub)viewport setup.
Activity
guyguy2001 commentedon Jan 13, 2023
The main 2 changes were:
SubViewporttoWindow(I'm 90% sure it was a SubViewport earlier)SceneTreewere moved toWindow, meaning they now sit on _rootI've made a bit of progress, but I'm stuck at actually applying the settings the script is overriding
chucklepie commentedon Jan 14, 2023
Thanks. I tried but got stuck on the black bar method calls as they don't exist.
You'd have thought they would have added integer scaling by now, given in 4 they've added extra pixel scaling to cameras, etc.
pencil commentedon Apr 13, 2023
Has anyone had success porting this to Godot 4? I found this but it's a little more cumbersome to use since it requires a very specific (sub)viewport setup.