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area:stageChunks, layers, collision, clean/anomaly statesChunks, layers, collision, clean/anomaly statestype:taskWork players don't see: tooling, pipeline, collision data, docs; one PRWork players don't see: tooling, pipeline, collision data, docs; one PR
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Description
Problem
The prologue walk needs ground, a log to jump, a slope to climb, the bench, Dexter's stops and the pond trigger.
Acceptance criteria
-
.collision.jsonper Hidden Garden chunk - Dexter's waypoints and the pond trigger as purple interactables
- Gentle verticality only: hills, the log, the deck
Notes and dependencies
Colours: 04. Suggested owner: Lex (level design, collision, encounters).
Verification
Overlay screenshots in the PR; walkable on the preview.
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area:stageChunks, layers, collision, clean/anomaly statesChunks, layers, collision, clean/anomaly statestype:taskWork players don't see: tooling, pipeline, collision data, docs; one PRWork players don't see: tooling, pipeline, collision data, docs; one PR
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