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Ask WHO where WHO is known to answer, even when the game states a count - #199
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Tapestries MUCK answers the plaintext MSSP-REQUEST with PLAYERS = 26842 beside DBSIZE 174343, ROOMS 50509, EXITS 77079 and OBJECTS 19623: the four add to within 290 of the database, so PLAYERS is its player objects. Once #198 started asking, that stated count spared the game its WHO, which had been counting 300 to 500, and the site published 26842 as the number connected. MsspPresence.Stated now refuses a PLAYERS above BannerCount.Implausible, the ceiling the connect-screen rung already uses. The probe and PresenceChoice both read through it, so WHO is asked again and its count is what gets published. ReasonFor no longer calls such a value players_not_numeric: it is a number, and the refusal is ours. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015Ciq6ySnuNyVtkEBnVceLU
WalkthroughMSSP ChangesMSSP presence selection
Priority: ⬇️ Low Estimated code review effort: 2 (Simple) | ~10 minutes Change: Bug fix Merge Risk: 🔵 Low · up to Very large decimal player counts can receive the wrong diagnostic reason. The impact is narrow, but the classification should be corrected. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
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Review comments at @src/MUI.Crawl/Mssp/MsspPresence.cs:
- Around line 170-172: Update the PLAYERS parsing flow around int.TryParse to
validate decimal syntax separately from bounded integer conversion, so values
outside the int range are classified as numeric and above the ceiling rather
than PlayersNotNumeric in PresenceChoice.ReasonFor.
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src/MUI.Crawl/Banner/BannerCount.cssrc/MUI.Crawl/Mssp/MsspPresence.cssrc/MUI.Crawler/Crawl/PresenceChoice.cstests/MUI.Crawl.Tests/Mssp/MsspPresenceTests.cstests/MUI.Crawl.Tests/Telnet/PlaintextMsspTests.cstests/MUI.Crawler.Tests/Crawl/PresenceChoiceTests.cs
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Replaces the 10,000 ceiling on MSSP PLAYERS. A stated count is not always the number online, and no threshold tells the two apart: what does is whether WHO works at that address. crawl_target.who_answers_at (migration 0043) records when a WHO typed there last came back counted. WhoAnswers.Learn sets it on a counted WHO and clears it when the login prompt takes WHO for a character name; an unreadable WHO leaves it alone. The crawl loop passes it to the probe as ProbeTarget.WhoAnswers, and where it is set the probe asks WHO even when the game has stated a count. PresenceChoice already ranks WHO above MSSP, so WHO's count is published and MSSP remains the fallback. The migration credits every single-address game with a counted `who` presence row, dated by the newest. Tapestries MUCK is one of them. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015Ciq6ySnuNyVtkEBnVceLU
Requested by Grave · project thread
Before: since #198 deployed, Tapestries MUCK's page has said 26,842 connected. That number is the
PLAYERSin its plaintext MSSP reply, and it is the game's player objects: it sits besideDBSIZE 174343,ROOMS 50509,EXITS 77079andOBJECTS 19623, and those four add to within 290 of DBSIZE. Because the game stated a count, the probe stopped typingWHO, which had been counting 300 to 500 on every crawl.After: where an address is known to answer
WHO, the probe asks it even when the game has stated a count.PresenceChoicealready ranksWHOabove MSSP, soWHO's count is published, and MSSP is still the fallback ifWHOfails.How:
crawl_target.who_answers_at(migration 0043) records when aWHOat that address last came back with a count.WhoAnswers.Learnsets it on a countedWHO, clears it when the login prompt takesWHOfor a character name, and leaves it alone on an unreadable answer. The crawl loop passes it to the probe asProbeTarget.WhoAnswers, which defaults to false, somui-probeand every other caller keep the old restraint. The migration backfills every game with a single address and a countedwhopresence row, dated by its newest such row; Tapestries is one of them. A game with several addresses isn't backfilled, because presence rows don't say which address answered, so it learns per address the next time aWHOthere counts. CLAUDE.md'sWHOrule gets the exception.The first commit's 10,000 ceiling on
PLAYERSis reverted.Not built locally (the container can't reach the .NET download host); CI is the build.
The presence rows from 6–7 Oct that hold about 26,840 are untouched.
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