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  1. case-studies case-studies Public

    Professional work write-ups — currently: fish AI for The Lakelings at Derailed Arts (Unity/C#, voxel-grid A* navigation)

    HTML

  2. juce-dj-application juce-dj-application Public

    Dual-deck DJ application in C++/JUCE — real-time audio mixing, waveform loop editing, crossfading

    C++

  3. volumetric-smoke-raymarching volumetric-smoke-raymarching Public

    Real-time volumetric smoke on the GPU — compute-shader ray marching through a voxel buffer with animated Worley noise. Unity/HLSL

    C# 1

  4. terrainGeneration terrainGeneration Public

    Comparative study of spectral synthesis (1/f^r frequency filtering) vs Diamond-Square terrain generation, plus hybrid mixing — Unity/C#

    ShaderLab

  5. Afterlife Afterlife Public

    3D first-person puzzle platformer where traversal abilities spend a shared energy pool — Unity/C#, sole programmer

    C#

  6. MrTrampoline MrTrampoline Public

    Solo-developed iOS arcade game — physics combo building meets rhythm risk/reward. Unity/C#

    C# 1