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Macos build - #170
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notryanfraser wants to merge 5 commits into
Closed
Macos build#170notryanfraser wants to merge 5 commits into
notryanfraser wants to merge 5 commits into
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- Set bundle identifier, version, and export path for the macOS preset - Sign with Xcode codesign instead of Godot's built-in signer; the built-in ad-hoc signature gets the binary SIGKILLed at exec on current macOS (exit 137, launchd error 163) - Ignore local build/ output Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The published 0.2.0 macOS.zip ships as wiki.rhythia.net; match it so local and CI exports are the same app to macOS. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- restartGame passed the relaunch script to /bin/sh without -c, so sh treated it as a filename and the game never came back on macOS/Linux - macOS relaunch resolved Rhythia.app/Contents instead of the .app - Quote paths passed to the shell - Updatum detects .app bundles via AppContext.BaseDirectory, which Godot points at Contents/Resources, so it would sync updates inside the running bundle; swap the .app ourselves on macOS instead Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Settings toggle uses Cmd+O on macOS (Ctrl+O elsewhere) - Search box no longer captures keypresses held with Cmd - Drop unused Constants.ROOT_FOLDER (cwd is / when launched from Finder) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Exports all three presets from the committed export_presets.cfg on release publish (or manual dispatch) and uploads Windows.zip, Linux.zip, and macOS.zip with the same layout as current releases. - macOS exports on a macOS runner since the preset signs with Xcode codesign; the job launches the app to catch signing regressions - Godot version comes from .github/godot_version.txt, same as CI - Fix the opengl3 compatibility launchers: the .sh passed the flag as one quoted argument, the .bat only worked from the game folder - Stop ignoring export_presets.cfg, it is tracked and CI needs it Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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My mistake, erroneously opened it against the wrong repo 🙃 |
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