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Feature/houdini22 native material builder - #9

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gripeyes wants to merge 4 commits into
OpenMoonRay:mainfrom
gripeyes:feature/houdini22-native-material-builder
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Feature/houdini22 native material builder#9
gripeyes wants to merge 4 commits into
OpenMoonRay:mainfrom
gripeyes:feature/houdini22-native-material-builder

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@gripeyes

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Compatibility:

minor

Issues/Tickets:

OpenMoonRay/openmoonray#276
#5

Release notes comment:

Added a native MoonRay Material Builder for Houdini 22 Solaris material networks.

Comments for the reviewer:

This PR is stacked on Nick’s #5 update.

It adds a MoonRay Material Builder tool that creates an editable material subnet containing:

  • A DwaBaseMaterial connected to the surface output.
  • A NormalDisplacement connected to the displacement output.
  • A MoonRay-focused VOP tab mask.
  • Correct Houdini 22 suboutput wiring.

The initial implementation and its immediate output-type correction have been consolidated. The branch does not contain the broken intermediate subnet-connector approach that produced suboutput type mismatch errors.

Look or scene setup change:

No changes to existing scenes. This adds a new artist-facing workflow for creating native MoonRay materials in Solaris Material Library networks.

Special notes for production:

Depends on #5.

Attention/Reviewers:

@nshelton-dwa

AI Assisted Development:

Assisted-by: OpenAI Codex / GPT-5.6

Checklist:

  • Documentation has been updated.
  • Includes new unit tests.
  • Includes new RATS tests.

nshelton and others added 4 commits August 18, 2026 13:43
Signed-off-by: Nick Shelton <nick.shelton@dreamworks.com>
Signed-off-by: Nick Shelton <nick.shelton@dreamworks.com>
Signed-off-by: nick <nshelton@gmail.com>
Signed-off-by: Jakub Svoboda <132791205+rolledhand@users.noreply.github.com>
@gripeyes

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visual exposure:
Screenshot 2026-08-30 at 13 38 55
Screenshot 2026-08-31 at 15 06 43

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2 participants