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fix: keep the item and shop room away from the start room - #137
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Proposed changes
The item and shop room were placed on the first dead ends of the internal room list, which are usually close to the start, so the item room was directly next to the start room on almost half of all floors. Both rooms are now placed on randomly chosen dead ends, and dead ends next to the start room are only used if there are no others. Floors are also generated again when they only have enough dead ends next to the start room, so the item and shop room are no longer next to the start on any floor. All seeds produce new floors with this change, and the seed stability test pins the new floors.
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