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feat(ui): redesign the floor view - #129
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Proposed changes
The floor view drew rooms as plain rectangles touching each other, so the doors between rooms and the teleport connection to the boss room were not visible at all. Rooms are now drawn with spacing and rounded corners, doors are shown as connectors between neighbouring rooms, teleport rooms point to their target with a dashed arrow and secret rooms have a dashed outline. A new palette with muted colors is used in both themes, the dark theme now covers all widgets and the legend, and switching the theme redraws the floor. The window now fits the floor, centers it and shows the floor name, seed and position in a compact status bar, while the unused legacy color definitions were removed.
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