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[IMPL] 5.7 with Skeletal Meshes #3

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@Crltoz

I needed this plugin to export images from Skeletal Meshes, and it saved me a ton of time, so here’s how I did it:

I recommend using the 5.4 branch, which is compatible with 5.6/5.7. You’ll need to modify ThumbnailToTextureTool.cpp:

bool FThumbnailToTextureToolModule::DoesAssetSupportExportToThumbnail(const FAssetData& AssetData)
{
	// #TODO (NanceDevDiaries) add more support as it comes. Example, SkeletalMesh once it's figured
	// The logic of its saved render data
	const FName AssetName = AssetData.AssetClassPath.GetAssetName();
	return AssetName == TEXT("StaticMesh")
		|| AssetName == TEXT("Blueprint")
		|| AssetName == TEXT("SkeletalMesh"); // new line
}

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