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Mounarkk/README.md

Master's student in Computer Science at Université de Bordeaux, working on computer graphics and real-time rendering.

I recently finished a research internship supervised by Pascal Barla and Morgane Gerardin on real-time spectral rendering: reducing wavelength-dependent operators to small matrices that an ordinary tristimulus engine can carry, so that fluorescent and metallic materials stay spectrally accurate without the colour errors a per-channel product introduces.

I follow real-time light transport more broadly: ReSTIR and reservoir-based spatiotemporal resampling, radiance cascades, and the general problem of getting believable global illumination inside a frame budget.

Outside computing I read widely: history, sociology, psychology, politics.

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