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STM32-based ghost detection game. Environmental and IMU sensors streamed via UART to a Unity scene where real-time physics data drives ghost behaviour. NUS EE2028 Assignment 2.

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README 🎮🎮🎮

Ghost Busters is an embedded systems project that bidges hardware and game development. An STM32 microcontroller reads environmental sensors (temperature, pressure, humidity) and inertial sensors (gyroscope, accelerometer, magnetometer) in C and Assembly. The real-time sensr readings are streamed to a PC via UART communication protocol.

A Unity C# interface parses the terminal output and maps the live sensor readings to a game environment. Elements like ghost presence, proximity and whether the ghosts have been captured are driven by physical sensor values

Watch demo on youtube: Ghostbusters

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STM32-based ghost detection game. Environmental and IMU sensors streamed via UART to a Unity scene where real-time physics data drives ghost behaviour. NUS EE2028 Assignment 2.

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