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Lichii emulator build 160 reference: official release file names, sizes, SHA-256 hashes, OS matrix and compatibility notes. No binaries.

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Lichii Emulator Build 160 reference

Independent, factual reference for the release files of zortos293/Lichii, the experimental open-source Nintendo Switch and Switch 2 emulator (GPL-3.0, C++). It lists the exact file names, byte sizes and SHA-256 digests of build 160, which package fits which system, how to verify a download, and what the release notes say about compatibility.

This repository contains no binaries, no emulator code, and no games, ROMs, keys or firmware, and it does not link to or explain how to obtain any of them. Download Lichii only from its GitHub Releases page.

Not affiliated with, run by or endorsed by zortos293, the Lichii or Eglantine contributors, or Nintendo. Nintendo Switch and game names are trademarks of their owners. Facts checked against the GitHub Releases API on November 12, 2026 (UTC).

A longer, regularly updated version of this reference is maintained at lichiiemulator.com.

Build 160 at a glance

Release build-160, “Lichii nx2 build 160 (2eb5f08)”, commit 2eb5f08, published 2026-11-11 22:06 UTC
Previous build-150 (17baed7, 2026-11-10), build-130 (5cf95d7), build-125 (678a7c9), build-117 (89440b2)
Status Regular release (not pre-release); builds 116 through 160 are regular releases, so /releases/latest opens build 160
Files attached 12: Windows x86_64 PGO + standard zip, Linux x86_64 and ARM64 AppImage + self-contained tar.gz (standard and PGO), macOS Apple Silicon zip + dmg
PGO packages Recommended: the notes open with “Recommended download: the PGO build.” Windows PGO uses clang-cl and ThinLTO with a profile trained on Ocarina of Time; Linux PGO uses clang with Eglantine’s profile
Own data folder Since build 150, Lichii uses %APPDATA%\lichii on Windows and ~/.local/share/lichii on Linux (importing safely from Eden on first run)
Not published Official Android APK, iOS app, Intel Mac build, installer .exe
Lineage Fork of Eglantine (Djihads80/Eglantine), which derives from Eden, yuzu and Sudachi; named Eglantine up to build 65

What changed in builds 160 and 150

Build 160 (30 merged changes since build 150):

  • New look: opens in the new Lichii Dark theme with icons throughout and a What’s new window (Help → What’s New; classic themes remain in settings). Settings dialogs scroll cleanly at any display scale; per-game overrides get a pink outline and reset button; the game list adds folder counts, full title IDs, favourite stars and 160 px cover sizes (#1365, #1371).
  • Game & crash fixes: Yoshi and the Mysterious Book renders its 3D world (#1363, building on #1189 and #1284); Ocarina of Time guard house freeze is fixed by a built-in Texture Pool x2 patch (#1313); Mario Kart World characters and karts are lit properly (#1333) and dynamic FPS skips the game’s second-vblank wait (#1332); The Duskbloods network test boots to its menus (#552, #851, still stops at online checks) with reactive flushing and DLSS replacement (#828, #637, #638); built-in nxformat 1.0.3 avoids crashes when antivirus deletes nxformat.dll (#1232); AMD device memory overallocation is allowed (#1335); Metroid Prime 4 NS2 Edition large textures are backed (#1325).
  • New features & performance: native HDR output (HDR10/scRGB passthrough, Off/Auto/On, #1326); LAN play under Configure → Network → LAN play, off by default (#1359); redesigned frame stats overlay with CPU/GPU % and a 5-second frame-time graph (#1345); RAM-bounded pipeline retention + SPIR-V rebuild cuts revisiting-area shader hitches from 360–770 ms down to ~55–75 ms, with an option to build all cached shaders at boot (#1334, #1337); CPU/GPU submission optimizations ported from Fritchii EXP61 (#1327, #1329, #1331, #1332, #1095).

Build 150 (51 merged changes since build 130):

  • Fixed Ocarina of Time white-wash lighting (#1236), Windows out-of-memory crash (#1210), ocarina ADPCM audio crackle (#1196), and dark fairy fountain / Water Temple walls (#1197).
  • Added NVIDIA DLSS 4.5 model presets (E/F/J/K/L/M, default M) and quality modes (#1249, #941), plus AMD FSR 3.1 and FSR 4 upscaling in place of Ocarina of Time’s AA network (#1060–#1062).
  • Moved data to %APPDATA%\lichii and ~/.local/share/lichii (#1253), added Help → Apply Recommended Settings… (#1264), fixed macOS 15.0–15.3 launch (#1254), and made Linux tar.gz archives self-contained (#1255).

Open issue trackers to know about:

  • The build 160 release notes list no known-issues section. On the issue tracker, top open tracking issue #871 covers AMD Vulkan device loss / TDR in Ocarina of Time right after the intro movie or save load, and open issue #1405 reports 4–7 fps in Ocarina of Time when HDR is enabled.

SHA-256 verification table: build 160

Sizes are exact bytes and digests are the SHA-256 values reported by the GitHub Releases API for tag build-160.

File Platform Type Bytes SHA-256
lichii-windows-x86_64-pgo.zip Windows x86_64 clang-cl + ThinLTO, PGO (recommended) 90,614,716 77871df6b219a232df0c2da45f8229dc9ba854e74fe1d916d437fed92abb97ba
lichii-windows-x86_64.zip Windows x86_64 clang-cl + ThinLTO, standard 90,057,554 215459edfbd9f6c542b4548cabf4c16d487feca8ce1003a1094f9beda5f02460
lichii-linux-x86_64-pgo.AppImage Linux x86_64 AppImage, PGO (recommended) 144,095,736 cc1a09e46c3e060eaf109134040a1448ae08fdbd51b5866e13ea9f42b0d91332
lichii-linux-x86_64.AppImage Linux x86_64 AppImage, standard 115,538,424 809ee6a79a4ebcc902233a24ee1adef51688c10d4b61ccd29a83d7f17560f782
lichii-linux-x86_64-pgo.tar.gz Linux x86_64 self-contained tar.gz, PGO 155,150,185 3c89c881dce6c9cf9a06e42e15e350b6960f2fe8432d129555da8c9b379eea5f
lichii-linux-x86_64.tar.gz Linux x86_64 self-contained tar.gz, standard 124,922,838 8808893f08062c9a450234a3988eb2291dcda9d686a4d7e8780c0b6b6ec21962
lichii-linux-aarch64-pgo.AppImage Linux ARM64 AppImage, PGO (recommended) 135,477,768 fa1477a1b593534b88242ee7c492c72920bad9a172e7f3633927ea48aba8ad9e
lichii-linux-aarch64.AppImage Linux ARM64 AppImage, standard 107,633,160 976d6ea582ddb4664b15e40637bc677195aba1c44fca3ac3665018265ef56a4e
lichii-linux-aarch64-pgo.tar.gz Linux ARM64 self-contained tar.gz, PGO 146,288,148 dfabb2a33fcad8a2a333d0d93c19453e2c73b81bd936e8506aa80cf872931116
lichii-linux-aarch64.tar.gz Linux ARM64 self-contained tar.gz, standard 116,728,421 6fc1dc3cfb685d99f12fbeb3e2bc83f8d8f7fb0307b30cef658ba75150f58089
lichii-macos-arm64.zip macOS Apple Silicon app zip (not notarized) 79,273,315 73308d7fd8266f15f774bfb6b1921a88f160fe7c539522292bedce047a40a7b7
lichii-macos-arm64.dmg macOS Apple Silicon disk image (not notarized) 87,990,370 d73fe76be1eef2f5df83428236d9d9f2529dd1b887115865946e4f5aa5889e28

Verify from a terminal

Windows PowerShell or Command Prompt:

certutil -hashfile lichii-windows-x86_64-pgo.zip SHA256

Linux:

sha256sum lichii-linux-x86_64-pgo.AppImage
# or check every file you downloaded at once, from the download folder:
sha256sum --ignore-missing -c SHA256SUMS-build-160.txt

macOS:

shasum -a 256 lichii-macos-arm64.zip
# or
shasum -a 256 --ignore-missing -c SHA256SUMS-build-160.txt

If the file name matches but the digest does not, do not run the file. Every build reuses the same file names, so always compare against the list for the build you downloaded. An in-browser checker that hashes the file locally (nothing is uploaded) is on the download guide.

OS matrix: which file to pick (build 160)

Your system File Notes
Windows 10/11 lichii-windows-x86_64-pgo.zip Recommended by the notes. Extract the whole archive into its own folder and run lichii.exe. If the PGO build misbehaves, use lichii-windows-x86_64.zip.
Linux x86_64 lichii-linux-x86_64-pgo.AppImage glibc 2.39+ (Ubuntu 24.04, Fedora 40, Debian 13, Arch). chmod +x and run. Both .tar.gz archives are also self-contained for systems without FUSE: extract and run lichii/lichii.
Linux ARM64 lichii-linux-aarch64-pgo.AppImage Same rules: both AppImage and tar.gz are self-contained and need glibc 2.39+.
Mac with Apple Silicon lichii-macos-arm64.zip or .dmg macOS 15 or newer (15.0–15.3 launch fixed in build 150). Not notarized: right-click → Open the first time.
Android, iPhone, Intel Mac none No official Lichii release file exists.

The renderer is Vulkan (MoltenVK on macOS). No official RAM figure is published; “Failed to allocate 14336 MiB of backing memory” means Windows ran out of RAM plus page file (set the page file to system-managed).

Compatibility notes (build 160)

There is no official compatibility list. From the release notes and open issues:

Game Status Notes
Ocarina of Time remake Playable, “very stable” 60+ fps for many users; built-in FPS Unlock (build 125), white-wash & Windows OOM fixed (build 150), guard house freeze fixed in build 160 (#1313); DLSS 4.5 presets/quality & AMD FSR 3.1/4. Open: AMD Vulkan device loss / TDR after intro or save load (#871), 4–7 fps with HDR on (#1405). (Windows Ocarina-focused fork: Fritchii v5.8.4)
Mario Tennis Fever Runs fully Build 116+: texture glitches fixed, 60 fps; firmware controller button icons rendered in build 125 (#691, #821)
Yoshi and the Mysterious Book 3D world renders Build 160 (#1363): previously rejected shader forms fixed so the 3D world renders instead of staying black
Mario Kart World Runs, lighting & dynamic FPS fixed Characters and karts lit properly in builds 150/160 (#1231, #1333); dynamic FPS skips second-vblank wait (#1332); water surface & 30 fps clock lock fixed in build 125 (#690, #664)
Donkey Kong Bananza Runs well, not locked 60 Split back-thread draw boost in build 125 (#858); open terrain issue (#202)
The Duskbloods (network test) Boots to menus Build 160 (#552, #851): reaches menus with colour grading (#853) and DLSS replacement (#828), stops at online checks
Star Fox Playable with issues 60 fps gameplay since build 75; RTX 50-series device loss noted
Kirby Air Riders Runs with stalls White world fixed in build 70; much shorter shader hitches on revisit in build 160 (#1334)

Full table with issue numbers and subsystem status: compatibility and status. Version history: changelog. Ecosystem forks: Switch 2 emulator forks and Lichii vs Eglantine.

Spotting a fake download

  • Not hosted on github.com/zortos293/Lichii (the old zortos293/Eglantine URL redirects to the same repo; any other owner is someone else).
  • An APK, iOS app or single setup.exe installer.
  • A lichii-win64.zip from a lookalike domain: open issue #545 reports one from lichii.org that started node.exe running a script from %TEMP%. The README states Lichii has no download site other than its GitHub Releases page; lichii.zortos.me is the project’s site for game info and compatibility reports.
  • Bundled “BIOS”, keys, firmware or “all games included”.
  • Asks for a survey, payment, “early access” fee or a password from another site. The README says every release is free and public.
  • File name, size or SHA-256 differs from the tables above.

More: Is Lichii safe?

Corrections

Spotted an outdated value? Open an issue here. Bugs in the emulator itself belong on the Lichii issue tracker.

License

Text in this repository is released under CC BY 4.0. SHA-256 values and file names are factual data from the GitHub release.

About

Lichii emulator build 160 reference: official release file names, sizes, SHA-256 hashes, OS matrix and compatibility notes. No binaries.

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