docs(rrm): correct render-resource-manager.md for the texture pipeline redesign - #752
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…e redesign The doc still described RRM's ImageHandle/GPUImage/ScheduleSwap(ImageHandle,...) system as if it existed. PR #751 deleted that system outright (zero real consumers) in favor of Rendering::Textures::TextureHandle everywhere. Update the status header, naming note, and the two most misleading checklist items to point at the real current API (IngestTexture, ScheduleTextureReload, ReleaseTexture, GetTexture, VulkanDevice::DestroyTexture) instead of the removed one. Sections 2-10's prose is left as-is and explicitly scoped as accurate for buffers/meshes only, consistent with this doc's existing correction-callout convention.
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Summary
render-resource-manager.mdstill described RRM'sImageHandle/GPUImage/ScheduleSwap(ImageHandle,...)system as if it existed. PR #751 deleted that system outright (zero real consumers — confirmedGetImage/Release(ImageHandle)were dead code) in favor ofRendering::Textures::TextureHandleeverywhere.This updates:
IngestTexture,ScheduleTextureReload,ReleaseTexture,GetTexture,VulkanDevice::DestroyTexture).GPUImage/GetImageclaim.§10checklist items, which explicitly checked offImageHandle/GetImage/GetImageMutableas shipped.Sections 2-10's prose is left as-is and explicitly scoped as accurate for buffers/meshes only, consistent with this doc's existing correction-callout convention (it was already carrying prior "shipped vs. proposed" corrections before this change).
Test plan