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* Incorporate Pulsar into the Installation Guides.
* Incorporate Pulsar into the Installation Guides.
* Added more null checks into the following patches `GainGemsForOpponents`, `LoseGemsForOpponents`, `GainTripleGemsForOpponents`, `LoseTripleGemsForOpponents`.
* Removed `_specialSequencer` from `SpecialSequenceManager` as it was unused.
* Removed `FontReplacementDataInitialized` from `LocalizationManager` as it was unused.
* Added new Support for Custom Appearances.
- Image Handling is to be handled by the mods using the API.
- We now provide a storage of Base Game Decals that mods can reference without needing to instantiate their own.
- This comes with 5 new Dictionaries `BaseGameCustomAppearances` (Internal), `BaseGameCustomAppearancesPublic`, `ModdedCustomAppearancesDictionary` (Internal), `ModdedCustomAppearancesDictionaryPublic`, `CombinedCustomAppearancesDictionaryPublic`.
- This system is stored under the `TextureHelper` class.
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* Copy over PDB and XML associated with out DLLs to the Output. * Update BepInEx dependency.
* Copy over License and Changelog in Builds. * Renamed LICENSE to LICENSE.md
* First batch of work on the XML Documentation. * Add a Saftey Check for Instantiating the Base Game Custom Appearences Dict. * Rename Internal Configuration Key Names, namely in Community Patch to reflect their functionality. * Updated Internal Code Versions to 2.24.2
* Moved `ResourceLookup.cs` to `InscryptionAPI.Helpers`, it was perviously listed there but not actually in the perscribed namespace. E.G. it was `InscryptionAPI.Items` instead. * Changed the `BoardManagerExtensions` to be One-line functions rather than Multi-line. Did similar in `CardSlotExtensions` but with the function params. * Renamed `objectFields` to `ObjectFields` within `CustomFields` under `InscryptionAPI.Helpers` * Add Bool Overrides to the `Metalic`, `Smoothness` and `Height` fields in `MaterialOverride.cs`, along with functions for overriding each of these respective components. * Fixed some XML Docs within `TextureHelper.cs`. * Fixed the `TranspilerHelpers.cs`'s function to use `LogCodeInstructions` rather than the typoed `LogCodeInscryptions`. * Completed Documentation related to the `InscryptionAPI.Helpers` classes. Signed-off-by: Chaosyr <Thincreator3483@hotmail.com>
* Puts `SteelTrapDeathPatch.cs` under the `InscryptionAPI.Card.Patches` Namespace. * Adds a Patch that Injects Debug Logging related to `GenerateTradeCardsWithCostTier` issues. * Adds a Configuration for enabling the Logging. * Adds Debug Logging for the Entiere `CardLoader.LearnedCards` List. Signed-off-by: Chaosyr <Thincreator3483@hotmail.com>
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This is a work in progress PR that:
TextureHelperclass.)