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Fog of war #18

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@JJendryka
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  1. SiggiVG commented on Sep 1, 2017

    @SiggiVG

    How I would go about doing this is by having a render call for visable stuff create an image in a fbo which will then have a cutout/uv triangle be rendered on top of a second render call which is what isn't currently visible to the player

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